The Elder Scrolls Online website has the news that April 4, 2014 will be the
Windows and OS X launch date for The Elder Scrolls Online, saying the MMO
installment in Bethesda's role-playing series will follow on PlayStation 4 and
Xbox One will follow in June. The update includes a
"War in Cyrodiil" trailer
and a message from Game Director Matt Firor and here's a bit from that:
development is coming along very well. We completed major systems development,
and are focusing on making this the Elder Scrolls game you expect: polishing the
hundreds and hundreds of hours of content, making combat even more fun and
responsive, fixing quest issues, and much, much more. In fact, we plan on
spending the next few months before launch reacting to the latest feedback from
internal and external testers and gameplay data we have collected.
As some of you know, we’ve been in beta testing for about a year now, leading up
to our most recent test in late November where we had over 300,000 people in the
game over a 48 hour period. We’ve had approximately 4 million people sign up for
beta and that number continues to grow. We hope that just about every one of you
who have signed up for beta will get an invitation to play sometime between now
and the weeks before launch. These tests are very important, not only for
gameplay feedback, but also to test our infrastructure. Beta tests can sometimes
be a little rough when we are testing some systems for the first time with large
numbers of players. So thank you to all who have participated for your
understanding and support. It is very much appreciated.
Worldwide demand for The Elder Scrolls Online is extraordinarily high. This
means we need to do a staggered rollout of the different versions of the game to
spread out the initial service load and ensure an enjoyable, smooth gameplay
experience. It is not only a game we are launching – it is a large online
service as well, and our number one priority is to ensure a trouble-free, stable
rollout for everyone.
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Orogogus wrote on Dec 12, 2013, 02:57: I'd think "true" 3D would be holograms or something, or at least some kind of stereoscopy. Sprites vs. polygons seems like an arbitrary defining factor, textures even more so.
That is right up there with Grammar Nazi.
So is splitting the hairs between 3D world and 3D everything.
I carefully put the word "generally" there, as Meridian 59 is generally accepted as the first 3D MMORPG. Some here may not fall into the "generally," but that doesn't make them entirely right. See: Wikipedia.
Not splitting hairs. 3D games today have everything modeled in 3D. All the objects are truly 3D in that they have all sides. You can move the in game camera 360 around an object and it is all there. Sprites are just that, sprites. One image for front, one image for back. Meridian outdid Doom by having side sprites too, but nothing in that game was 3D. Even the world was 2D sprites.
Back in 1998 we were all excited when EQ was announced because it was using polygons like the cutting edge shooters. It was marketed everywhere as the first massively multiplayer online role playing game with a 3D world.
You came in and corrected me and then expect me not to explain my position or I am in the wrong? Please.
No, no, I came in and corrected you, not Beamer. But to me considering a game with sprites to not be true 3D seems arbitrary, grammar Nazi or not. Most 3D movies are based on a 2D source, while something like Toy Story is still a 2D movie whether or not everything is modeled.