for Torment: Tides of Numenera
sees inXile entertainment
soliciting backers to vote on how combat will be handled in their upcoming
role-playing game (thanks nin via
). Here's the handy summary:
Weigh in on Turn-Based vs. Real-Time with Pause (or declare your indifference).
Voting will close in December.
Over the last couple weeks, we’ve been reading all of your commentary and ideas
regarding combat. Many good points and suggestions, and mostly civil discourse.
Thanks to all who have engaged in the discussion so far!
And now... It is time! Only backers can place a vote. (If you haven’t already
and you’d like your voice heard, please register with us to gain access to the
backer-only UserVoice forum.) Feel free to also continue to submit comments and
ideas to the combat discussion forum. Please remember that this vote is advisory
only. Above all, please remember that our goal is to provide the best possible
experience for the game, and if the final decision is not your preferred choice,
we ask you trust our ability to deliver a solid game.
For more context about what this is about, please see Update 24, where we
describe what Turn-Based and Real-Time with Pause might each mean for Torment.
We’ll close the voting in December.