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Torment: Tides of Numenera Combat Voting

The Kickstarter for Torment: Tides of Numenera sees inXile entertainment soliciting backers to vote on how combat will be handled in their upcoming role-playing game (thanks nin via Polygon). Here's the handy summary:

TL;DR: Weigh in on Turn-Based vs. Real-Time with Pause (or declare your indifference). Voting will close in December.

Over the last couple weeks, we’ve been reading all of your commentary and ideas regarding combat. Many good points and suggestions, and mostly civil discourse. Thanks to all who have engaged in the discussion so far!

And now... It is time! Only backers can place a vote. (If you haven’t already and you’d like your voice heard, please register with us to gain access to the backer-only UserVoice forum.) Feel free to also continue to submit comments and ideas to the combat discussion forum. Please remember that this vote is advisory only. Above all, please remember that our goal is to provide the best possible experience for the game, and if the final decision is not your preferred choice, we ask you trust our ability to deliver a solid game.

For more context about what this is about, please see Update 24, where we describe what Turn-Based and Real-Time with Pause might each mean for Torment. We’ll close the voting in December.

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57. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 05:05 Jerykk
 
Yea I think it does enhance gameplay. Straight turn-based, while in general I have no problem with it, once you know how everything works combat generally ceases to be a challenge. You know how to deal with each unit and make your moves accordingly. In a real-time with pause situation it is a lot more dynamic and things can happen that aren't necessarily predictable.

Except in real-time with pause, you can always just pause the game if something unpredictable happens. Real-time also means you have ample opportunity to recover from mistakes whereas turn-based means you have to live with the consequences. As such, every decision you make in turn-based combat is far more meaningful than the decisions you make in RT combat.

Also, why would combat even be a factor in you backing Torment? Combat was easily the worst part of PST and any changes they could make to it would be for the better.
 
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