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FTL: Faster Than Light Expansion Next Year

A free expansion is in the works for FTL: Faster Than Light which will be released for the throwback space strategy game next year along with a new version of the game that will work on iPads and iPad. The FTL: Faster Than Light website offers this trailer and the following details:

We’ve been working hard over the summer and are excited to finally officially announce a free expansion, FTL: Advanced Edition! FTL: AE is a huge content addition that includes new weapons, drones, augments, systems, enemies, and more. Here are some details on just a few of the additions visible in the trailer:

  • Mind Control System: Temporarily turn enemies into allies. Force a boarder to repair the damage they just did, or have the enemy pilot sabotage their own helm.
  • Hacking System: Lockdown and disrupt enemy systems. Unique effects for each system, ranging from forcing a teleporter remove boarders to making the medbay damage instead of heal.
  • New Sector and Events: Our writer Tom Jubert has returned along with special guest writer Chris Avellone (of Planescape fame), who managed to find some time for us between his work on Project Eternity and Wasteland 2. They’ve been helping us add a new sector and scatter new events throughout the rest of the game.
  • New Weapons and Effects: Many new weapons that take advantage of new mechanics: overcharging to increase the number of volleys, stun effects to freeze crew, and area effect targeting, to name a few.
  • And more systems, drones, augments, enemy ships, enemy layouts, and hostile environments. All of which we’ll be sure to talk about more in the coming weeks!

In addition to new content, we’ve continued to polish FTL and add some of the most requested small features. As a few examples: you’ll be able to save your crew positions and send them back to battle-stations, save and quit during combat, and find more items for purchase in stores.

For the purists out there, FTL vanilla will still be available. All of the new content can be disabled from within the hangar before starting a new game.

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34. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 16:51 Orogogus
 
El Pit wrote on Nov 12, 2013, 15:29:
Beamer wrote on Nov 12, 2013, 10:48:
El Pit wrote on Nov 12, 2013, 04:41:
bigspender wrote on Nov 12, 2013, 04:07:
El Pit wrote on Nov 12, 2013, 02:13:
You see another ship floating in space.
You enter the ship.
A member of your crew gets killed. You can't do nothing about it and didn't know this could happen.
This happens 3 times in one playthrough. You exit the game. You uninstall it.
Why did you do it another 2 times after it failed the first time? lol.

Either way its a rogue-like, if you can even make it to the boss you've done very well

Have you ever played the game? Because you can find useful stuff in those space ships. And very often you depend on that stuff.

So you want all reward and no risk?

Yes, Beamer, exactly. I want a button saying "press to win". /facepalm

So, it depends on your crew whether you should board those spacecrafts? Okay, my bad, didn't know this. When exactly does the game teach you this? Played almost through and never got that tip/tutorial by the game.

It's not always crew, sometimes it's equipment, or upgraded systems. I think most or every crew type, piece of equipment or upgraded system (like, sensors) has an encounter geared towards it. If you meet the requirement, it will be a blue option, and will (I think) always have good results. If you don't have it then you have to roll the dice, which for me usually results in eaten crew members or a damaged ship. So I might try them when starting out, otherwise pass unless I have the blue option.

Ah, it's all laid out on the wiki if you don't mind spoilers:
http://ftl.wikia.com/wiki/Blue_Options

Edit:
The non-blue options aren't 100% fail. I would guess that they're 50%, and that the bad results (usually loss of crewmembers) generally outweigh the benefits of scrap or whatever from good results.

This comment was edited on Nov 12, 2013, 16:59.
 
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