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Oculus Rift 2014 Release Plans

There will be just one model of the Oculus Rift when the VR headset is released to consumers next year, Oculus CEO Brendan Iribe explains to Engadget, clarifying that there will not be separate versions of the Rift for PCs and Android. They also clarify that Android support will be "slim" to begin with, and John Carmack describes it as a "PC-based product with Android compatibility," and the implication seems to be that Android support will also require a computer: "That's why we're optimizing for Android, but the Oculus Rift will have a cable that goes down to another device which provides the CPU/GPU computing -- whether that's a laptop, a desktop, or potentially a mobile device, that's always been our focus for V1, that continues to be our focus for V1." They also touch on a future vision of a standalone unit, but stress that their main focus is to get their V1 units into consumers' hands at some point next year. Thanks nin via Shacknews.

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40. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 18:39 Beamer
 
HorrorScope wrote on Nov 3, 2013, 15:57:
Beamer wrote on Nov 3, 2013, 15:42:
A headset you strap on and isolate yourself from the outside world doesn't seem like a logical next step to me, just like Google Glass doesn't seem like a logical next step.

If we don't move to some form of implant we're moving to holograms. Something like this is just an off-shoot, something fun for a small group of people but nothing the masses will gravitate towards. Even its usage is limited - games where you have a first person view. It makes no sense for most strategy, sports, board, or third person games, and it makes even less for any other computer use.

IMO it is logical as the next step because those with the smarts, the dollars and the plan can see it as feasible and are moving forward with that.

Your suggestions while grand are still too much pie in the sky at this time, this is a step towards that, will have it's era and then on to the next.

I love how you take a jab at "strap on and isolate yourself from the outside world" as some type of dig. Face it today when we have our faces in electronics we are still engrossed in that world, or in your suggestion of a holo-deck that would just be a larger area inside your own little enclosed world. When you are engrossed in anything, it becomes your own little world. Reading, electronics whatever, doesn't matter if it is VR, words on paper or a 3" screen. When you focus on your subject, the other things around it become secondary until they demand attention. I assume I have the ability to take off a headset to answer a door or call.

It wasn't a jab - it's factual. If you're wearing these and you get a text message, or your girlfriend asks you a question, or your child comes into the room, you need to pause the game and lift these up. With a regular screen, you just divert your eyes.

The whole purpose of it is that isolation - for immersion.

Also, if those with the dollars were doing this, why isn't Apple, Microsoft, Sony, or Samsung doing this? They certainly have infinitely more money than the Occulus Rift guys do.

Although this is where I think the fanboyism that this product has comes in - any criticism, constructive or otherwise, is met with a ton of defensiveness. Ouya had a similar issue.
 
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