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Valve: Steam Offline Mode "Designed to be Indefinite"

A response from Valve to a thread about offline mode on Steam indicates that the way offline mode currently requires users to go online periodically to allow them to play their Steam games without being connected to the Internet is a bug, and not working as intended. He does not offer a timeframe for when this might be fixed, but clearly states the requirement to go online once your game is authenticated is a "bug" (thanks Creston). Here's word:

This is not actually true - Offline Mode is designed to be indefinite. You can't access any of Steam's online features such as friends lists or saved game synchronization, of course, but the client should allow you to run in Offline Mode for as long as you like.

That said, there are many components involved in Offline Mode, and some of them have known issues and bugs which we are continually working to improve. We're aware that it doesn't always work as flawlessly as we want it to, but please keep reporting bugs with Offline Mode. It is not broken 'by design'.

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29. Re: Valve: Steam Offline Mode Nov 2, 2013, 02:21 entr0py
 
That's a "bug" which, as far as I know, has been around since the beginning of steam. If it's unintentional, we can still be confident it's not going to be fixed. So it's a moot point.

But what's a bigger issue than the required periodic check-in is that you must be online in order to activate Steam's offline mode. This is absolutely by design, and makes the offline mode useless unless you plan to lose your internet connection and have the foresight to switch modes.

Seriously, I don't know of another digital distribution platform with these problems. Downloaded single player console games work when you go unexpectedly offline, and so did GFWL games. I bet even Origin still lets you play your games if you go offline without warning.

EDIT: I just did a little test by pulling the network cable then restarting and trying Origin. It goes right into offline mode, and Battlefield 4 single player still works.

This comment was edited on Nov 2, 2013, 02:45.
 
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