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Command & Conquer Cancelled, Victory Games Closed

The Command & Conquer website has news of the cancellation of the upcoming free-to-play Command & Conquer revival, and Polygon has word that this also means the closure of its developer Victory Studios. "The team at Victory Games will be disbanded," an Electronic Arts spokesperson told Polygon. "Wherever possible, we are working to help these talented people find other opportunities within EA." Here's word from the website:

Thank you for your participation over the last few months in the Command & Conquer closed alpha test. Itís been much appreciated, and youíve been instrumental in helping define what a new Command & Conquer experience should and shouldnít be.

Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately itís about getting you the game you expect and deserve.

Over the next 10 days we will be refunding any and all money spent in the alpha. If you have a question about your refund, please contact help.ea.com.

We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible. To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support.

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56. Re: Command & Conquer Cancelled, Victory Games Closed Oct 30, 2013, 10:40 Beamer
 
Verno wrote on Oct 30, 2013, 09:30:
RollinThundr wrote on Oct 30, 2013, 09:25:
I get what you're saying, but it's not entirely accurate, sure something like Wing Commander done right would be expensive, actors don't come cheap, especially named ones, but you seem to be suggesting that with the amount of gamers that are out there today, and it's more than ever, that they couldn't be profitable, call it a difference of opinion but I disagree.

I think you're misreading what hes saying. He's saying it can't be profitable for EA, not that it can't be profitable at all. I can't really argue with that logic either, EA made some token efforts with EA Partners to do smaller projects but has largely given up on it. I think Titanfall is the only EAP project left. For better or for worse they are committed to the 30mil+ budget stuff with DLC and other revenue stream crap. If SimCity is any indication then I say it's for worse


there was a book that came out not long ago, I believe called Blockbuster. It was about how, with the information explosion, everyone thought everything would become niche, but in reality it was the opposite. Hollywood gave up on small films and went big. Every tv channel abandoned its niche premise and went reality tv. Rock died for pop stars.

what it missed, though, is where things can be cheap. Yes, the economics of Hollywood demand giant hits that have mass appeal, and it is costly to make and distribute a movie of any scale. But music, and now games to a lesser extent, can be made by a small group of even one person then put on any number of digital distros. So while the mainstream consolidates, music games and somewhat books get a niche underground that thrives like never before (well, indie games aren't thriving like the 90s but growing rapidly)

even the internet consolidated. Remember when there were dozens of news sites for individual games? Now blues is about as niche as you get.
 
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