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Thief Dropping XP System

The Eidos Montreal Community Website has a community Q&A about the upcoming Thief reboot, answering questions from eager fans of the franchise (thanks PC Gamer). The topic this time around is the removal of the planned XP system from the game, a decision the developers explain while dropping a hint they may have something positive to say about QTEs in the future:

Why was it removed?

Nic:
At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal. The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic.

Daniel: We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect. We want to allow the player to decide the "how to" we shouldn't judge how the player wants to achieve their goal, only reward them for achieving it.

The reaction from fans to the "Headshot XP" pop-up in the E3 gameplay demo was fairly negative. Did that have an impact on the decision to remove it from the game?

Daniel: Fans might be surprised how often the devs go to the forum to see how things are perceived in the "real world". This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions.

Nic: It is more a design decision to add to our economy system and entice the player to steal more. But yes, the E3 reaction was right, rewarding killing like that was wrong for a Master Thief.

How will Garrett progress through the game without XP?

Nic:
The goal is to use gold to buy elements to progress, to encourage the player to steal. The player will be able to choose how to spend money, for more stealthy or more aggressive tools.

Daniel: It was always possible to play without using XP, like it is still possible to play through the game without killing anyone or even spending any coin (though it isn't going to be easy!)

Thanks guys, this was very instructive. And wait until you hear what they have to say about QTEs...

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40. Re: Thief Dropping XP System Oct 17, 2013, 20:15 NewMaxx
 
Jerykk wrote on Oct 17, 2013, 12:26:
Hell, CoD, the epitome of consolitis, has jumping.

You're going to get beat up with that comment, lol. One thing you forget is that CoD and games like that are multiplayer focused, and their foundations exist in games where movement (and usually bunny-hopping) are part of the mechanic. The jumping remaining in the single-player portions is just (ironically) laziness. On the other hand, if your game is focused for consoles and single-player, it takes fewer resources if you just remove the potential for universal jumping.
 
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