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Star Citizen Hits $21M; Video & Hangar Patch Released

The Roberts Space Industries website reflects the continuing flurry of activity surrounding Star Citizen, the upcoming space combat game that looks to return to the glory days of games like Wing Commander and Privateer. The game's crowdfunding campaign is hurtling along, and has surpassed the $22 million mark, triggering the new stretch goals of a Facial Capture System and a Public Transportation System. They add: "In addition to this immersion-enhancing design upgrade, we’re also going to dedicate some of the additional funding to making next year’s CitizenCon a bigger event! Thank you for making this all possible. Keep spreading the word!" Here's the summary of the latest happenings, which includes the release of a patch for the game's hangar module and the commercial for the 2944 Aurora:

Two pieces of great news: after a long night of hard work, the promised Hangar patch is available! You can check out the Avenger, the privateer outfit, the Aurora LN, the fish tank… and a few other surprises. The second piece of news is that in just four days, we’ve hit $22 million in crowd funding! Between the hangar patch, the bomber reveals, the Aurora LN, CIG Manchester and the start of The Next Great Starship, this has been a big anniversary week… and the best is yet to come!

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48. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 15, 2013, 04:18 Scottso
 
Flatline wrote on Oct 15, 2013, 03:38:
Integrating FPS into a space sim game is mostly cosmetic?

Yes, when the engine they are using gives you that practically for free its mostly cosmetic. They pretty much only need to come up with the art assets and they get the FPS. I assume you have the hanger? How is that not an FPS? The only thing missing is "pew pew" because you don't happen to have a gun on your character model and you have nothing to shoot. So I personally don't see the FPS stuff being an issue at all. If you buy the buggy you even get an extra part of your hanger that has a little obstacle course to cruise around in. Because it was simple to add.

Here's an interesting thread on the engine:

A reminder of what the Cryengine can do for Star Citizen


Anyway, if folks have serious doubts and don't think its going to be good, then don't spend the money, yay. Obviously $22+ million disagree with that opinion and time will tell if it was justified or not. I think its good either way, personally. If this works out it shows how much crowdsourcing is the better model, and if it does not then it shows how much it's broken. I personally hope it totally works out because then companies like EA will be going away and the end users will be the ones to decide what is worth making and what is valuable.
 
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