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Chris Taylor Hints a Return to Total Annihilation

PC Gamer has extracted some quotes from Chris Taylor on the CnC-Inside.de podcast where he answers questions about the RTS properties originated by Gas Powered Games now that the studio is owned by Wargaming. He explains that the Supreme Commander series is the property of Square Enix before throwing out strong hints that they may be pursuing a new installment in the Total Annihilation series. Here's word:

“In so far as other RTS properties that I am capable of working on – and I think you know what I’m talking about, I don’t even need to be coy – I think that nerd is alive and well.” Remember, the nerd in question is a metaphor for Taylor’s love of deep, complex strategy systems. Add that to the phrases “RTS properties”, “I am capable of working on” and “I think you know what I’m talking about”, and I think we know what he’s talking about.

(A hint: he’s talking about a follow up to Total Annihilation.)

Of course, this isn’t an announcement by any means. In fact, when pressed for confirmation later in the interview, he returned to maximum coyness. “I can’t, I won’t, I shouldn’t. It’s just not an area I’m ready to talk about yet. But you can use your imagination, even though you’re not on the project. You’re welcome to use your imagination, your imagination will serve you well in this case.”

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38. Re: Chris Taylor Hints a Return to Total Annihilation Oct 10, 2013, 02:15 jdreyer
 
Deepjay wrote on Oct 10, 2013, 00:26:
The sequel to TA was Sup Commander IMO. I'm not sure how you can actually get more 'TA sqeuely' than that. Stinks of someone grasping for original ideas.

Sup Com came out 8 years after TA. TA2 will come out 8 years after Sup Com. It's not like we're talking CoD here.

Sup Com had massive improvements over TA. Why wouldn't TA2 have further improvements? There's lots of things I'd like to see improved over Sup Com:
- Add unit physics so that certain weapon knock down/scatter units
- Add deformable terrain so better defenses can be built
- Improved AI for better SP and pathfinding
- Better graphics, Sup Com looks like a tabletop game, not a massive sprawling battle.
- Easy moddability so that ambitious modders can create their own games.
- More units. Top tech units in Sup Com were actually somewhat limited.
And that's just off the top of my head...
 
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