Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Planetary Annihilation Beta Begins

The Planetary Annihilation Kickstarter Page has word this next-generation RTS game from Uber Entertainment has entered the beta testing phase, so backers eligible to participate should be receiving their invites, and those already in the alpha should get the beta version the next time they update their clients (thanks Colin). Here's word on the enjoyment this brings: "Enjoy strapping rockets to asteroids and sending them on a crash course into the planets. Enjoy orbital weapons and surveillance. Enjoy launching tanks, bots, and other vehicles onto celestial bodies. Enjoy waging war on an interplanetary scale." They celebrate the news with a new Beta Reveal Trailer.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

16. Re: Planetary Annihilation Beta Begins Sep 28, 2013, 10:06 Kalthorn
 
Creston wrote on Sep 27, 2013, 10:59:
One thing that did have me a bit worried, though, was that the units seem to all clump up and be idiots when they move, as opposed to the neat movement in formation from the SupCom series. Can anyone with early access confirm whether or not those formations are in there? And how's the UI? As utterly BRILLIANT as SupComs?

I haven't played the newest patch but there haven't been formations so far. I think they are confirmed as a feature though. Overall the UI is great. Been awhile since I've played SupCom but this feels the same plus a little streamlined. The building menu has group hotkeys so you can quickly filter the icons/choices by type such as factory, defense, econ. The shift overlay for queued commands doesn't show paths (yet?) which I've missed (even though it could be confusing) but it may be coming. But lots of other bits work perfectly like factory waypoints and patrolling.

For everyone else wondering about idiots and pricing, meh, it's just a matter of priorities versus budget. Some of you probably buy and play a lot of games. Me not so much but I can afford to. So when the next SupCom appears and I can play *now* and support the dev team as well (somehow missed the KS campaign or the graphics threw me), it's a fairly easy decision.

I've never even wanted the interplanetary features either although that may change after I play with them. I just like the fact that there's no way to corner turtle. The generated terrain can really make for some interesting battles too. My only wish at this point (assuming they keep patching and polishing as well as they have been) is that Stealth gets modded in after release. I had sort of assumed it was on the official plan.
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo