Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Learn Gaming from the Romero Professors

UC Santa Cruz announces that John and Brenda Romero will run a new masters program in "games and playable media" (i.e., games and games?). Word is they are bringing both prior experience and industry friends to their curriculum:

Both John and Brenda Romero also have experience leading well-regarded game programs at other universities. Brenda Romero served as chair of the Savannah College of Art and Design's Interactive Design and Game Development department, while John Romero helped establish the Digital Games Guildhall program at Southern Methodist University.

As program director at UCSC, Brenda Romero oversees the curriculum and instructors, teaches and mentors students, and builds connections with companies in the computer game industry. The program's advisory board features leading game developers, including Will Wright (Stupid Fun Club), Harvey Smith (Arkane), Derek Yu (Spelunky), Robin Hunicke (Funomena), Ben Prunty (FTL), and Brian Schwab (Blizzard).

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

17. Re: Learn Gaming from the Romero Professors Sep 18, 2013, 16:29 Darks
 
Sho wrote on Sep 18, 2013, 15:15:
I even kind of liked Daikatana, but I have a soft spot for games that are screwed up while doing interesting things (my favorite is Trespasser). What Daikatana tried to do with the AI companions was interesting. It was terribly executed, but it was an ambitious idea and interesting, and better implementations of the same idea have proven fun to play (cf. Alyx in Half-Life), so it was a valid direction to go in.

He failed, and he failed in ways that would have been avoidable with less hubris, but the ego also did make him focus on game design features rather than business plans. It's a better failure than making something calculated, bland and shitty.

Iím kind of like you, I didnít mind Daikatana at all, it was fun playing Coop. I think what really killed this game was the bold statement he made about making us his bitch. That really set people off and I personally think people were at that point just out to disprove him by calling the game crap. It was far from crap it had some enjoyable moments.
 
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://nwvault.ign.com/View.php?view=Modules.Detail&id=6375
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo