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Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat

A new Letter from the Chairman on the Roberts Space Industries website has word that Star Citizen crowdfunding has now surpassed the $18 million mark, just a week after the announcement the upcoming space combat game had reached the $17 million plateau. Chris Roberts explains the "exclusive star system for backers" triggered by reaching the $18 million goal, and also goes on to discuss balancing the game's item sales based on supporter feedback. He also unveils their $20 million goal is "First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!" He calls this their "penultimate planned stretch goal," cryptically explaining: "While goals will continue after $21 million, they will take a new form representative of what additional funding can add to the game!"

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73. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 11:50 Tom
Quboid wrote on Sep 8, 2013, 07:54:
I'm sure there aren't many people spending this much, and of course it's none of my business really. Maybe their father is a Saudi prince. I'll consider spending $40 on the game pre-launch although I'll probably wait for launch. Anything more than that, no. I'm certainly not going to double my expenditure for the next few years to buy a virtual space ship that may or may not be any good in a game which may or may not be any good.

Whether or not the game is a success (in terms of being a good game, regardless of finances), I hope they're lawyered up. Delays and disappointments are inevitable and one of these days, a crowd-funded game is going to go wrong and many people will be braying for blood. Imagine spending $5k on a virtual space ship only for the developers to somehow go bust and the game never getting released.

You've completely missed the point of crowdfunding. You are part of a crowd that is funding the project. That's how your money is being used. You're not buying virtual spaceships, the game, or anything else. You're making an investment in their project. Like any investment, there is risk. By giving them money you accept that risk. If you don't do your due diligence, that's on you. You aren't entitled to anything should the developer go bust without releasing the game. It is not necessary for them to lawyer up. Those are the terms you agreed to by investing.

Now, if the whole thing turns out to be a sham, you might be successful in a lawsuit that accuses them of fraud. But if they make any kind of decent effort and it just doesn't pan out for whatever reasons, good luck with that.
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