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DayZ Delayed Again

DayZ creator Dean Hall spoke with Joystiq at Gamescom, explaining that the upcoming standalone version of DayZ no longer has a set release window, in spite of initial plans to release the game last year and his statement just two months ago that they had pinned down the game's release to a specific week (thanks nin). Hall explains that progress on Bohemia Interactive's survival/horror game is held up waiting for changes to the game's core network architecture. "That's the kind of thing only a few people can work on. It's very specialized," he tells them. "It's like, you can't throw more pilots at a plane. You put a thousand pilots in a plane it's not going to fly any faster." As the market continues to flood with zombie games, he optimistically explains that the best thing that can happen to this project is to lower the level of anticipation:

"If most of the community who maybe thought DayZ was cool a year ago and now they think it's lame, I think that's probably good for us. We don't need to sell that many copies to break-even. We want to be a hardcore game and I think if we make a good game people will come back."

He concluded, "The worst thing we could do would be to release too early. Flat out, that's the stupidest thing we could do. [The alpha launch] is going to be riddled with bugs, but the one thing I don't want it to be riddled with is terrible multiplayer, it's a multiplayer game."

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14. Re: DayZ Delayed Again Aug 22, 2013, 12:41 Whiskers
 
I think the issue is that they picked the Virtual Reality Engine that BI uses for the Arma games. It's a hodgepodge of random code that's just been added to since the original Operation Flashpoint. There are no real improvements aside from some better graphics and physx in Arma 3. A lot of the modern engines have way more tech and probably a much better infrastructure than the RV engine, so I'm sure that is part of the problem. Trying to sort through years of code added on code added on an old framework from 2000.  
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