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Diablo III: Reaper of Souls Expansion Announced

Blizzard announces Diablo III: Reaper of Souls, saying the first expansion for Diablo III will raise the game's level cap to 70, add new randomized and end-game content, and more, though there's no word that it will remove the Auction House that admittedly harmed the game. This trailer is the opening cinematic, with a link in the description back to the Reaper of Souls teaser page discovered last week, showing the action/RPG expansion will focus on destroying the soul stone that keeps causing so much trouble in a conflict against Death (and not the sexy Thanos' girlfriend version). There's also this gameplay teaser clip which introduces the new Crusader class, new environments, new monsters, and more. Here's part of the announcement: :

In addition to taking the story of Diablo III from the legendary city of Westmarch to the unhallowed halls of the Pandemonium Fortress in Act V and introducing the incorruptible Crusader class, Diablo III: Reaper of Souls increases the game’s level cap to 70. Players continuing on with their existing Barbarian, Witch Doctor, Demon Hunter, Wizard, and Monk characters will benefit from an array of fearsome new spells and abilities as they advance in level.

The expansion also accentuates the key features of the Diablo franchise, with a greater emphasis on randomized environments to explore; epic new quests; horrific new monsters to defeat; and substantial updates to the loot experience, enabling players to further customize their characters with new and improved multilevel Legendary items, new Blacksmith and Jeweler item-crafting options, and more.

Diablo III’s Paragon progression system is also being majorly upgraded for the expansion, adding even more end-game character advancement and replayability. Two new game modes—Loot Runs and Nephalem Trials—are being added as well, providing fun and rewarding challenges for players to tackle when they’re not busy saving the world.

Malthael, the fallen Archangel of Wisdom, returns as the Angel of Death in Diablo III's first expansion set: Reaper of Souls. Having seized the Black Soulstone and slain most of the guards protecting it, it now falls to players to track down Malthael and stop him before he unleashes irreversible havoc on the world. Fortunately, a new hero is ready to join the cause and bring Malthael to justice—the Crusader, a fierce melee warrior whose command of the battlefield is matched only by his unwavering conviction and uncompromising dedication to the Light.

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67. Re: Diablo III: Reaper of Souls Expansion Announced Aug 21, 2013, 17:38 ItBurn
Krovven wrote on Aug 21, 2013, 17:33:
ItBurn wrote on Aug 21, 2013, 17:10:
If your build is not good enough or if you don't like it, you can start a new character, of the same class, and play it differently.

Most people don't want to do that, nor do they have time to do that. If that's how D3 was, I (and just about everyone else I know) would not have played it beyond Normal difficulty (just as I didn't with D2). Instead I have all 5 classes at lvl 60 with varying levels of Paragon on each of them.

Hitting a wall in an ARPG where the build you have chosen ceases to be viable, sucks ass. Starting over with a new build that may run into the same problem 30 hours in, is not fun. If you enjoy that, there are several other ARPG options out there for you.

The irony is, you contradict yourself. You say don't want to use "one of X combos that work", but that's exactly what you are saying you want by preferring to use a locked skill tree that you cannot change, therefore you need to know exactly what "combos" you are going to be using up-front for the entire time you play that character.

The D3 method, I can play the same character from lvl 1 to 60 using a huge variety of skills, swap them around, change the Runes and experiment with different combos and I never need to look it up on a website to tell me if I'm wasting my time or not. I try it, and change it as needed.

What? I never said that I wanted a locked skill tree that I can't change... I was talking about the Hellgate London skill trees. There are three main "pages" of skills. You can mix and match and stuff, but you know that if you follow a tree, it's going to be worth it. You can go down several. You can also respec, and if you put points in skill that are now osbsolete, there are still very useful synergies that affect the other skills and make everything worth it. Also, I'm not saying that using the same skills all the time is a bad thing. It's a great thing if I chose them. It is only a bad thing if I didn't choose them and I'm using them because they're the ones that work.

I think that most people prefer putting points in skills.
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