CCP Games announces Operation Valkyrie is in effect, announcing EVE: Valkyrie, a
multiplayer spaceship dogfighting shooter using the EVE Universe, the setting of
EVE Online, their hardcore MMORPG. This is to launch next year, and in the
meantime, the EVE: Valkyrie website is
online, offering a a trailer introducing the project. Here's the announcement:
Germany – August 21, 2013 – CCP Games, the leading independent developer of
massively multiplayer online games, today announced it has begun development of
EVE: Valkyrie, a multiplayer spaceship dogfighting shooter set in the EVE
Universe. The game uses virtual reality to give players the sense of being a
real pilot in an EVE Online spaceship and will be released in 2014.
EVE: Valkyrie is the evolution of “EVE-VR,” the amazing virtual reality tech
demo that debuted at EVE Fanfest 2013 and went on to win numerous awards at E3
2013 — including “Game of E3 2013” by PC Gamer and “Most Innovative” by IGN. The
game will be developed at the company’s Newcastle studio.
“From the moment this year’s Fanfest attendees first got their hands on EVE-VR,
the question has been, ‘When can I have this?’,” said Hilmar Veigar Pétursson,
CEO of CCP. “What started as a passion project by a small, incredibly talented
group of CCP developers became one of the most highly anticipated games of the
year — before we even announced it. We have big plans for EVE: Valkyrie and I
can’t wait to share more details later this year.”
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jdreyer wrote on Aug 21, 2013, 13:45: Yeah, it all depends on how they make it. Will it be an arcade shooter? Will it have sim aspects to it? Will it be multiplayer only? Will there by some kind of campaign? Etc. Etc.
What made EVE VR so compelling wasn't the game itself but playing it with the Oculus.
Here's hoping it's mostly arcade with a few sim elements (ie XvT)... that's what's missing for these space shooters. Most of them I believe are going the heavy sim route - but I just really want enough that maybe I need to think about flipping shields forward/back and some simplified energy management, so that way there's a bit of depth to the game but it's not like you need to know how to in order to start playing.
Some solo/co-op campaigns, and of course team deathmatches... and I'm sold.