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The Elder Scrolls Online to Use Subscriptions

The Elder Scrolls Online tweets about a an interview with Matt Firor saying The Elder Scrolls Online will be using the subscription model that's almost completely out of style for current MMORPGs. Here's word:

Choosing the right business model is part of that. We are going with the subscription model for ESO.

We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.

The Elder Scrolls Online offers unlimited play for the first 30 days with the purchase of the game. The choice is yours to play as much as you want; hundreds of hours of content, PvP, etc - is all there for you to experience with the base purchase of the game. If you want to continue playing for hundreds of hours more after that first month you'll pay a flat fee for continued, unlimited access to the game.

We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you.

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22. Re: The Elder Scrolls Online to Use Subscriptions Aug 21, 2013, 11:23 Fion
 
The problem with starting subscription based and then potentially going B2P or F2P is that the game is 'designed' as a subscription MMOG, IE it is designed to have content that takes forever to participate in, designed to have a grind to keep players logged in for as long as possible, designed so that people will be forced to go through a bunch of hoops just to do anything because time = money.

The great thing about GW2 IMHO is that it was designed from the ground up to be a B2P game, so it does away with a huge amount of that kind of crap. You can get anywhere in the game world in an instant. Dungeons don't take two hours to set up and four hours to play through. Simple things like transfering crafting mats to the bank because they don't need to force you to run to town when your bags get full (time=money in a P2P) and more.
 
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