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Thief in February

The GamesCom trailer for Thief is a cinematic look at the upcoming reboot, setting the Robin Hood-style story line of the upcoming stealth/action game, depicting Garrett's role in the uprising of the proletariat. The clip also concludes with an official release date for the game, saying it's coming to stores on February 25, 2014. Word is:

London (16, August 2013) – Square Enix® and Eidos-Montréal™, the award winning studio behind the critically acclaimed Deus Ex: Human Revolution® today announced that THIEF™ will be released for Windows PC, PlayStation®3, PlayStation®4, Xbox 360 and Xbox One on 25th February 2014 in North America and 28th February 2014 in Europe and PAL territories.

“This city will not die with the old and the poor holding it back. The time has come for a new future” -Baron Northcrest

“No more will our homes be taken and our families starved. This City belongs to the people. We must seize it back.” -Orion

Garrett the Master Thief is entangled in the growing layers of conflict between Baron Northcrest and the oppressed masses led by Orion, the voice of the people. In a City on the brink of revolution, Garrett’s skills are all he can trust as he walks the fine line between politics and the people.

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25. Re: Thief in February Aug 16, 2013, 15:41 Quinn
 
John wrote on Aug 16, 2013, 14:53:
Quinn wrote on Aug 16, 2013, 10:37:
They removed jumping!?!? My fucking goodness!!!! I'm not being sarcastic here. They removed jumping in a game where you're playing a nimble thief!? What if I wanna jump onto a certain object from higher ground for tactical reasons? It's taken away from me.
They didn't remove it completely.. It will just be limited so that you can only jump when there's something to jump to so you don't fall off of a building.

I get that, John. Honestly, I left that disclaimer out because it felt to logical to me.

Like the comment below already reads, they replaced jump with an action button. It's almost like Zelda: *something* of Time, but worse. In a stealth game, jumping is of utter importance. If you don't think about it, you can easily underestimate it's worth. Jumping can get you on any surface you wish, as long as you can somehow reach it; jumping can help to peek over a wall from a distance; jumping can land you onto the perfect position to, ie, land out of sight from higher up; jumping can help you traverse a small but hard surface (ie a metal tile) quickly and relatively silently; etc. etc. etc.

Now, jumping is replaced with climbing and landing on places the DEVELOPERS have decided you can. This is a broken and limiting thing. It's the complete fucking opposite with Dishonored's ability to jump+blink onto any possible surface! (..and that's the first compliment I've granted Dishonored in a long time..) Granted, it made Dishonored too easy, but that's beside the point.

I'm shocked they actually have the rope arrow! That was the biggest surprise.
 
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