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Wasteland Re-release Plans

A Kickstarter update for Wasteland 2 has word from inXile entertainment that, separate from their fundraising for a sequel, they are planning on re-releasing the original Wasteland on Steam and GOG.com, while also providing a free copy for their backers (thanks nin). Word is this will be updated to work on current computers before the release:

As you may know, we had a deal in place with EA to give all our Wasteland 2 backers (including late backers) a copy of Wasteland 1, which was to be integrated and launched from the game’s menu like the original Bard’s Tale trilogy into the new Bard’s Tale. We very happy about that, as we’ve always wanted to enable people to get back to the original, and it serves as a good refresher for the sequel.

We recently went to talk with EA to try and get it out in a different, separate format, and they accommodated our idea. We’ve now inked a new deal where we’ll be able to release Wasteland 1 separately. After getting the game in our hands and ensuring it runs on modern machines, we plan to distribute it FOR FREE to all our backers before Wasteland 2’s release, as well as sell it on GOG.com and Steam for anyone else interested in trying out this classic RPG.

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33. Re: Wasteland Re-release Plans Aug 11, 2013, 12:47 Creston
 
CJ_Parker wrote on Aug 11, 2013, 07:23:
Ah, finally someone else with at least an equal love for Pacific Strike! A lot of people seem to always mention Strike Commander but Pacific Strike rarely gets any love though it was easily just as awesome.
I l-o-v-e-d doing torpedo bombing runs. Dive bombing was fun, too, but it didn't hold a candle to dropping torpedoes.
Unfortunately, I don't really seem to remember Pacific Strike's wingmen. I do remember the Strike Commander chick though and the old guy (squadron leader) that was shot down a few missions into the game when you had to take over as commander. And I remember Tex. He was funny, too, when he ejected he always went "Cya all later folks, I'm punching out." ... and he ejected a lot because he wasn't really all that good either .

The torpedo runs were awesome, (and IIRC, having a torpedo made your plane slow as shit, so dogfighting was a lot harder) as were the graphics for its day and age. It's just a shame that dogfighting in Pacific Strike was literally nothing more than "turn until you see an enemy, shoot him down." I recall the final mission, where you go up against two dozen(?) Zeros, and all I did was just turn and turn and turn and turn and turn and occasionally take a few shots if something passed in front of me. Worked too.

The wingmen were pretty cool, but the ginger is the only guy I remember.

I'd forgotten about Tex, but I do remember that "See ya guys, I'm punching out!" line. Heh. He did say that a lot. In fact, most wingmen were pretty shitty in both games.

Ah, Origin. How sad it is we have no devs like you anymore.
 
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