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BioShock Infinite DLC Today & Rapture DLC Planned

The BioShock Infinite website announces Clash in the Clouds, a DLC pack for BioShock Infinite that will start rolling out today, though they say it may take a few days to reach all platforms and regions. This trailer shows off the pack, and here's the description: "This first add-on pack puts an intense focus on BioShock Infinite combat. Combine weapons, Vigors, Gear, Tears, and Sky-Lines in ways you never thought possible as you square off against impossible odds. This pack features 60 challenges in four brand-new environments. Complete Blue Ribbon Challenges and unlock concept art, Voxophones, Kinetoscopes, and more in The Columbian Archeological Society. Climb the Leaderboards and earn new Achievements and Trophies." In a separate announcement, Irrational Games also reveals BioShock Infinite: Burial at Sea - Episode 1, a DLC featuring Booker and (post-jailbait) Elizabeth adventuring around Rapture, the underwater setting of the original BioShock. This is shown off in this trailer, and word is: "this DLC features Rapture as you’ve never seen it before—a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite engine. Gameplay has been modified to give the player an original BioShock combat experience that merges the best parts of BioShock and BioShock Infinite: new weapons, new Plasmids/Vigors, Tears, Sky-Lines, and Big Daddies." There's an interview on Eurogamer.net where Ken Levine fills in more details, saying the Burial at Sea DLC takes place in 1958, and that the second part will include the ability to play as Elizabeth. This announcement has the release details:

BioShock Infinite: Clash in the Clouds is available starting today for £3.69 (400 Microsoft Points on Xbox Live® for Xbox 360) via online marketplaces on all available platforms, and is included in the BioShock Infinite Season Pass*.

Also in development at Irrational Games, BioShock Infinite: Burial at Sea* is a two-part add-on campaign featuring an all-new story for Booker and Elizabeth, set in the underwater city of Rapture before its fall. These two campaigns will be available individually for £9.99 (1200 Microsoft Points), and are also included as part of the BioShock Infinite Season Pass.

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35. Re: BioShock Infinite DLC Today & Rapture DLC Planned Jul 31, 2013, 06:29 Flatline
 
Wesp5 wrote on Jul 31, 2013, 03:50:
The Rapture expansion sounds to me like it is the ending the game actually deserved, instead of the stupid, illogical and tacked on feeling ending it got in the original game after leaving Rapture...

Actually if you understand Quantum Mechanics and parallel universes, the ending makes perfect sense. The only thing arbitrary is the "there's always a city and a man" part and the question of if Elizabeths' tears are pre-existing universes or if they're "sort of a wish fulfillment" like she points out.

Note when she says that the uprising is "just like Les Miserable" it's romantic, billowing, uplifting, and optimistic. But as Booker wears on her optimism, each tear shift gets bleaker and bleaker, as her outlook on humanity becomes bleaker.

My Analysis of the ending in a nutshell:

As for the ending, it's decently straightforward. In a world of parallel universes, there are situations where you, Booker, get baptized to was away your sins. In doing so, you become Comstock. Comstock meets Lutece in some of these instances, who looks into Quantum Mechanics and finds her "twin", or her counterpart in another parallel universe, who in that universe is actually a man. Using the ability to look into other times and universes opens windows up to Rapture, which is where Tonics come from (as mentioned in one of the voxophones), as well as the other anachronisms. However, repeated use of this technology prematurely ages Comstock and renders him sterile, and he wants to have progeny. Specifically, his progeny.

So the Lutece "twins" find an alternate reality where Comstock did *not* accept baptism and wallowed in his guilt, drinking and running up gambling debts. Lutece twins offer to buy Booker's daughter off of him ("Give us the girl, and wipe away the debt"), which he agrees to do. He has a change of heart, and goes after her. Her pinky is sheared off in the process, and according to Voxophone records, the girl, now renamed Elizabeth, is able to open tears because she exists in multiple universes at once.

So years go by and you carve Anna's name onto your hand as a reminder, then promptly forget. Robert Lutece has second thoughts about all this multiverse shit, and makes his sister do something about it. So they go to childless Booker and tell him that if he gets the girl back, he erases his debt. This all combines into a delusion Booker is sort of under and the game starts.

At the end of the game, Elizabeth's power is unlocked. Booker wants to kill Comstock, so you go back to the baptism. By being drown, you see the different incarnations of Elizabeth fade away and cease to exist, as you end every possible timeline where Comstock exists and can go buy Anna from Booker. This forces the quantum state of all the parallel realities to collapse (You open the box on Schroedinger's Cat and it's no longer both alive and dead, it's one or the other)- there can be no more Comstock to set the multiverse hopping plot in motion. Therefore, only Booker can exist, and by default Booker can't get baptized so he can't be killed. Any quantum state that results in Comstock includes at this point at least one scenario where Booker goes back in time to prevent Comstock from existing (by drowning himself). There's at least one self-closing loop that prevents the Comstock state of reality from existing at all. Therefore, the only reality possibilities left require Booker to not take baptism and the Point Of View Booker keeps Anna (there may be other Bookers that don't have kids, or come to terms with their guilt, or kill themselves, or whatever, the important part is that *your* point of view Booker keeps Anna, and there is no reality that can support Comstock, because that loop was closed), which is why she's crying in the last scene of the game.

Side sad note: Without some way of breaking the loop, Elizabeth, at least her personality, ceases to exist. This is suggested as she disappears. What is left is the woman Anna will become, which will be fundamentally different than Elizabeth. How this is addressed in the DLC I don't know. I dunno even *if* it'll be addressed.
 
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