A new trailer from
Star Citizen is a guide to the economy in the upcoming space simulation. The
clip features some gameplay footage as Chris Roberts discusses how various
elements interact dynamically in the game's pursuit of a true supply and
demand-based system. He gives the example of some supplies that would be used to
create missiles being hijacked will reduce missile production in a local area,
driving up prices, adding that the missiles expended in stealing or destroying
those supplies will factor into the equation as well. Thanks
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Honestly, the ONLY way to make this economy REALLY work is to bring back the slave trading in the original Privateer.....think about it. As a merchant you pop out of a gate right after a big battle and start tractoring in the escape pods (with REAL people in them). Then set course for the nearest planet to sell. Oh it could be AMAZING!
Until the slaves somehow break out of the holding cells, then mutiny your ship, then beat the shit out of you, throw YOUR ass in your own holding cells, then the ship is attacked by pirates, they take over the ship - killing the freed slaves that took the ship from you in the first place and taking your ass to a pirate trading station, where you get traded for a ton of 'Brilliance' then you are thrown in a dirty, dark dungeon with other poor bastards, and you all get repeatedly beaten and gang raped virtually as your character then decides to kill themselves by falling neck first on a broken liquor bottle as you lay face down and watch the blood drain from your pantless, ass raped, dying body....
Ok, on second thought maybe real live slave trading ISN'T such a good idea
I can't help but to spend 100$ at Walmart. It's 'The Hundred Dollar Store". One time I tried to leave after only spending 90$ and the old lady greeter stopped me...