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New Neverwinter Campaign System Plans

An update on the Neverwinter website has details on a new campaign system being developed for release later this summer in Perfect World's free-to-play MMORPG. Here's the Reader's Digest version of the longer post: "The system itself will be a new UI (user interface) window similar to the Queue or Professions window. In it, players will find Projects that they must complete in order to unlock Sharandar's other neighborhoods, the new Malabog Castle dungeon delve, and new passive powers for their characters." Thanks Massively.

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10. Re: New Neverwinter Campaign System Plans Jul 8, 2013, 01:28 Jivaro
 
I have had the weirdest experience with this game.

I beta tested it. (thanks to Cutter again, that was his doing) I hated it. I even came here and bitched about it.

So fast forward to early last week. On a whim I jumped in again. A week later I am still playing. I have one of every currently available class going. Other than "leadership" I still think crafting is a complete joke, but the gameplay itself I have found strangely addictive. Not only that, my experience with the instance and skirmish que system has been brilliant. OK, it can take a while sometimes to get in, but the groups themselves have been just fine. I had one bad experience and really that was only because one particular person decided to be an ass and not because of the game itself. I hate PUGs with a passion. Always have. This has easily been my best experience with them, particularly in a relatively new game.

Like someone else said, I too spent money (10 bucks I think) on a couple of extra character slots. Nothing else. I see people on mounts etc, but I have yet to be tempted to do anything aside from extra bank slots. I have some coins left, but I am going to save them and see what races and classes they release in the future.

I am a harsh critic of Cryptic, and this game clearly has some growing to do, but I have to give credit where credit is due....I am having fun despite all of my previous bitching and preconceptions.

Now, will I still be having fun a month from now? I suppose that is something only time will tell. Staying power is what a lot of these new MMOs seem to lack.

edit: Forgot bout the foundry...love it. Another feature that is still evolving, but I love the concept and strongly approve of developers who do something like it. City of Heroes and Star Trek Online are the only other two games I have experience with something like this and I liked it in those as well. Exploits will be found, *shrug*, I don't use them and what other people decide to do with their time is not my concern. One of these days I will try one of the 5-man foundry missions and see if they are as fun as the solo missions I have been playing.
 
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