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Watch_Dogs Engine Features

There's an interview on GamingBolt talking with Ubisoft Montreal about Watch_Dogs/Watch Dogs the upcoming hacker game. They seem intent on provoking someone into saying the PS4 edition would be better than it's counterparts, and we spotted this on OXM where they pick out details suggesting the Xbox One edition would actually hold this distinction, but the developers will have none of this, saying: "The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One." When asked about the Windows edition of the game's Disrupt engine, lead programmer Francis Boivin gives a somewhat confusing answer that it will offer "state of the art visuals on all its quality levels":

Disrupt was developed to have state of the art visuals on all its quality levels. We needed to have AO, massive dynamic light support, HDR, GI, depth of field, etc. to fully realize the ambition of art direction. We improved on techniques that we worked on in the past and surveyed what was available for the highest level of quality we wanted to achieve. We didnít just integrate the technique of the moment, but spent quite some time turning stuff around and mixing algorithms so they fit our requirements.

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7. Re: Watch_Dogs Engine Features Jul 6, 2013, 15:31 Spektr
 
I remember wben at some point in the past, devs would mention their engine's features to promote what set it apart from the crowd. I don't really see the point of stating all those features we can see in about every other game around. This said I am looking forward to trying that game if the gameplay is as exciting as it sounds.  
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