[Jun 15, 2013, 2:50 pm ET] - Share - Viewing Comments
An excited post on idolninja.com
outlines plans for Volition to release details for Saints Row: The Third
that will allow the creation of mod tools for the open-world action sequel
(thanks nin). This will also include information for Saints Row 2
more significantly, is said to ne a "test run" for similar support for the
upcoming Saints Row IV
. The post has details on how this all came to
pass, and here's an excerpt describing exactly what it means:
Thompson, the Studio Director of Programming at Volition, is putting together a
package for us containing documentation, file formats, tools, and more on the
Saints Row: The Third engine. Myself, Minimaul, and gibbed will be working
closely with Jeff over the coming months to use this information to create a
robust set of modding tools to supplement our existing ones and creating what is
essentially a full sdk for the game! But, that’s not all! Saints Row: The Third
is only the beginning! Jeff has confirmed that he will also be digging up all
the Saints Row 2 info that he can so we can do the same for it as well, and that
this undertaking is actually a “test run” for Saints Row IV.
So, what does this actually mean to the average Saints Row player? In simple
terms, the modding community will finally be able to create and offer new
clothing, new vehicles, new guns, new npcs, new missions, and even new world
geometry which will greatly extend the life of the series and enhance the Saints
Row games in ways we never even dared to dream of.
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||Re: Volition Blessing Saints Row Mod Support
||Jun 16, 2013, 05:51
Graham wrote on Jun 15, 2013, 23:10:
Cutter wrote on Jun 15, 2013, 21:47:
Graham wrote on Jun 15, 2013, 21:41:
Cutter wrote on Jun 15, 2013, 19:05:
ATis cool of them, but seems a little late at this stage of the game doesn't it? Let's face it, visually speaking it's looking a little long in the tooth.
Finding the negative in something uniformly positive? Blue out of ten!
And they didn't do this years ago, why? How is making a salient observation negative. Valve's never had problems doing this stuff from the get-go. Same with other companies. Hell, most of the KS' stuff we're seeing today are coming with editors and mod support from the get-go. I said it was a positive, just a little late in the game for it. Yet, you make it out to be a negative. That's your impression of it, so it says a lot more about you than me.
Chill out, Cutter. I'm just fucking with you. You're way too defensive dude, you should try some video games to blow off some steam.
What's he gonna play? He hates everything. I bet that motherfucker even goes on NMA and talks about how fucking terrible the first Fallout games were.
But seriously, Aug 20 can't get here quickly enough.
Beamer wrote on Jun 16, 2013, 03:21:
Jerykk wrote on Jun 16, 2013, 00:47:
SR4 looks fun but maybe not $50 fun. Based on what's been shown so far, it looks like they are recycling a considerable amount of content from SR3. The game even re-uses Steelport and just makes slight alterations to different areas.
Will wait for reviews.
SR2 was much better than SR1 and completely reused... crap what was the name?
I mean, exact same map. A few new skyscrapers, that was about it.
Stillwater. And yeah a lot of people didn't play SR1, so they forget. No one called SR2 an expansion pack to SR1. Yet no matter how many new features and content they throw at us, SR4 is an expansion pack unworthy of actual retail price because it uses the same city as SR3.