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Thief E3 Presentation

This trailer offers a look as the E3 presentation of Thief as Eidos Montreal's "Producer / Thief" (not sure they meant the caption to read like he's a criminal) Stéphane Roy demonstrates the game for Spike TV's Geoff Keighley. The clip includes live gameplay footage, though it's the PlayStation 4 edition of the reboot that's used for this (thanks Rock, Paper, Shotgun). One of the topics they explore is the mix of action and stealth, and they admit they have been enhancing the action part of the equation as they've gone along after starting with a game that was almost purely about stealth.

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43. Re: Thief E3 Presentation Jun 16, 2013, 06:20 Quinn
Jerykk wrote on Jun 15, 2013, 16:45:
Games are all about choice. If you enjoy playing stealthy, why would you choose to play any other way? It doesn't make any sense. Just because you CAN do something doesn't mean you have to. We are never going to see pure stealth games again so you should at least be happy that we're seeing games that at least emphasize stealth and make it a viable way of playing. If you dislike a feature or mechanic that's completely optional, simply don't use it. Self-restraint is a wonderful thing and makes many things in life more enjoyable.

Like you once said, horror games can't never be truly scary when you know you can fuck up any adversary. Stealth games, I argue, can never get tense (for lack of a better word atm) when you know getting caught means you can just slaughter them.

BTW, surface does matter in this new game. As in the originals, different surfaces make different noises. It probably doesn't matter when you're performing a one-button takedown

Yada-yada. I know surfaces do matter, except during takedowns. Which was obviously my point, so I'm not sure why you're wasting breath to make it look it wasn't.

but again, if you're playing stealthy, you shouldn't be taking down anything. If you went around knocking out guards in Thief 1 or 2, you were playing it wrong. You should be complaining about how easy it was to incapacitate guards in those games and that they even made that possible.

One of the biggest nonsense people can utter in this community is the "yoi're playing it wrong" argument. Stealth, to me, doesn't mean BY DEFINITION 'ghosting'. To you maybe, and that's fine, but I enjoyed the earlier Thiefs knocking some guards with an annoying path-pattern out and quickly and properly hiding their bodies. I didn't systematically knock everyone out. To me, this was great fun and a good, balanced challenge, because it was often easier to ghost past than to knock-out and hide the body before others took notice. I loved it. Was I playing it wrong? Tell that to the guy who had the time of his life playing it exactly like that.
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