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44. Re: Morning Consolidation Jun 13, 2013, 19:40 Orogogus
Draugr wrote on Jun 13, 2013, 15:44:
Flatline wrote on Jun 13, 2013, 14:03:
That tells me that the next "generation" of gaming should be about making AAA quality games *cheaper* to produce. Meaning faster, easier pipelines.

I've been predicting that games are going to peak on budget since the beginning of the PS3/360 generation. The solution to this isn't to yank fair use doctrine

Used games are not fair use at all. First sale doctrine is what applies here.

and force consumers into what amounts to an outdated pattern of game development, but to push, and I mean *really* push, to make games cheaper and more efficient to produce. That's it really.

Either that or admit that you've hit a certain level of fidelity that is just not economical to get past and go back to investing in content.

Next gen games *ARE* cheaper to produce, at least on a hardware level -- when everything is using such similar hardware, the porting is far cheaper than it used to be. That's not to say there may not be in increase in production costs elsewhere (again, they always feel graphics are king.) but there it going to be an offset because you don't need to worry yourself about making a version that runs on a Cell CPU and a PowerPC CPU.

I think publishers have enormous incentive to get games made more efficiently. I think that's what gets us yearly sports games with minimal changes, free to play, DLC, Starcraft 2 split into 3 titles, and nearly every action game made to console specifications. These are all ways to get games made more cheaply, and people certainly do complain.

I get the feeling that efficiency here just means magic, the way that every game that doesn't run perfectly smoothly is because the developers don't know how to "optimize". Like, is there a ton of evidence that companies use egregiously wasteful methodologies to make games? Game development probably isn't something you can six sigma or 5S into profitability.

On one hand indie games do get a lot of praise here, but on the other you also see a lot of action games taking flak for not going PC-only with visuals beyond what consoles can handle, or giant levels that can't be squeezed into the 360 and PS3's memory. There are a ton of people who complain about graphics -- I don't think it's possible to make a jungle game without people complaining that it pales compared to Crysis 2. A lot of complaints about consolization can be translated into 1) the game should be fancier and cost more to make, or 2) the gameplay should appeal to a smaller, more discerning audience, neither of which necessarily translate into a higher profit to man hours ratio.
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