[May 17, 2013, 08:14 am ET] - Share - Viewing Comments
Dallas-based indie developer The Fun Pimps Entertainment announce 7 Days to
, a voxel-based sandbox game set in a post-apocalyptic environment with
FPS, survival/horror, RPG and tower defense elements they say will offer a
"unique combination of combat, crafting, exploration, and character growth." The
7 Days to Die website
is online with more
details and a gameplay
. Here's a feature list:
- Explore a modern, beautiful, fully destroyable,
fully buildable, fully dynamic, hand crafted, huge voxel world with cities,
forests, wastelands, deserts, plains and mountains. Explore hundreds of
points of interest and every building inside and out!
- Our advanced “Dynamic Block Stability Physics
System,” simulates real-time structural integrity. Build it right or watch
it come crumbling down.
- Relentless enemies will stop at nothing as they
claw, jump and break their way through the world in order to get to you. And
watch out for the unique severely mutated.
- Mine and loot a multitude of items and ingredients
to survive creating hundreds of weapons, items and traps with the intuitive
and deep “Crafting System” inspired by classic adventure games but
modernized. No wiki required!
- Uncover the truth as you find survivor notes that
lead to better loot from the “Dynamic Story Generation System” which puts
the player in charge of the story solving the “now what problem” that plague
most voxel games.
- Play solo, Co-op online with friends or in our
unique “Zombie Nomad Mode” for a no rules experience!
- Enjoy a fully destroyable voxel-based world
blowing up everything in the entire game or build it up bolstering the
defenses of an existing structure or building your own fort to try and keep
the zombies out.
- Gain experience and upgrade your skills in melee,
guns, crafting, and stealth!
- Rummage and mine your way through the world
finding food, water, loot and the resources you’ll need to survive and
discover a purpose for everything in the world.
- Build your own worlds and play them with your
friends using the ‘Creative Mode Tools” featuring hundreds of block shapes
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||Re: 7 Days to Die Announced
||May 17, 2013, 17:47
siapnar wrote on May 17, 2013, 17:29:
The graphics look like they couldn't decide whether to go full voxel or try their hand at realism.
The failed on both counts, and shoved them together as one. It truly looks horrendous.
Why not just go full voxel? Right now it looks ridiculous. Especially that shot of the realistic deer on top of a blocky hill.
Graphics aside, looks like the gameplay has some innovations, and hopefully it lives up to the claims.
Also, they blatantly tried to copy the 28 Day's later theme.
I disagree. I really like the look. It looks a bit rough though. Not cube rough, just pre-alpha rough.
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