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Ubisoft Financials

Ubisoft announces the release of financial results (Adobe Acrobat format) for their fiscal year 2013, saying their numbers for the year are "at the upper end of the recently-raised target ranges." They report annual sales are up 18% to €1,256 million and non-IFRS operating income is up 79% to €100 million. The results include perspective from Ubisoft CEO Yves Guillemot:

"In 2012-13 our financial performance outstripped the targets that we had announced a year ago, notably with non-IFRS operating income up 79% and higher-than-expected cash generation. The expertise and talent of our teams enabled Ubisoft to manage the year’s difficult market conditions and the drop in the casual segment remarkably well. In addition, the success of Far Cry 3 confirmed our strong comeback in the major segment of shooter games.” Guillemot continued "We began fiscal 2012-13 with two major franchises: Assassin’s Creed and Just Dance. Twelve months later, we have substantially extended our reach by establishing Far Cry as another major franchise, building upon the great potential for our newest brand, Watch Dogs, and making our online/digital segment an increasingly significant part of our business. The steady rise in our operating and financial performance during the last three years is the direct result of the longterm investments we have made, with the continued development of our creative capacity and the bolstering of our expertise in online activities.”

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39. Re: Ubisoft Financials May 18, 2013, 05:01 netnerd85
 
Jerykk wrote on May 18, 2013, 04:41:
netnerd85 wrote on May 17, 2013, 11:42:
Verno wrote on May 17, 2013, 10:54:
Platform unification was bound to happen, the PC was too fragmented to support going forward and we were seeing the slow death of the PC gaming industry before digital platforms.
"Platform unification", what on earth do you mean by that? and what do you mean the PC was too framented to support going forward?

It seems pretty self-explanatory. Before Steam, the PC didn't really have any standards. There were tons of different DRM schemes (Starforce, SecuROM, TAGES, Safedisc, ByteShield, Uniloc, etc) and no standardized features between games. PC gaming still doesn't have any official standards but the fact that most publishers use Steamworks means that certain features (cloud saves, silent installs, automatic updates, achievements, leaderboards, etc) are quickly becoming standard and players need only deal with one DRM scheme for all their games.

In terms of PC gaming's health, Steam has been a boon. Steam brought digital distribution into the light and made it easier (and cheaper) for both publishers and developers to bring their games to PC. The PC currently has more publisher and developer support than it has ever had before and although most big-budget games are ports (due to the multiplatform nature of modern development), the quality of these ports has risen significantly over the past decade.

If you cast aside your contempt for DRM and look objectively at the features that Steam offers, you should be able to understand why so many people like it, even if you disagree that the features are enough to compensate for the DRM.
No, it wasn't self-explantatory. It's a very generic term and I had no idea what specifically you were referring to, I asked to make sure rather than assume.

There is nothing wrong or flawed with having different kinds of DRM, nothing is perfect and you need variety/competition to find out what works best (Lol, I'm not defending DRM, if we have to have it, then I think it's better to have different forms especially ones not tied to a massive piece of software/client). Personally none of the things you mentioned matter to me (cloud saves etc.), it can be good to have automatic updates however as I learnt with Sleeping Dogs, it was a massive pain in the ass. Steam would reserve double the amount of gigs, sometimes much more, than it needed to download an update for Sleeping Dogs. I ended up turning off automatic updates for the game, however I was unable to play the game because an update was "required". Forcing me not to be able to play the game. Sometimes you don't want to wait an hour for gigs of data to download. So I uninstalled the game and will have to get back to it whenever they stop farting out DLC for it. The patches weren't patches as such, it was just there for DLC.

So you can see, there is a massive downside and you can't just have a game installed on Steam and not have it update. These downloads are huge and are wasting resources. Limited or not, it's still a massive pain to be forced to deal with.

I do not think Steam has been good, especially for the long term. I now expect a certain low price for games. We all seem to be like "hrrmmm, wait for a sale". That is power to the people and all that but it is no doubt hurting some small players. It's also given a bit too much spotlight to some indie people that aren't making quality games, they are just making games to a known formula to get sales.

Free to Play, there is nothing good about that. Nothing at all for the long term. There is no quality in free. There is always a downside and some form of "payment". Nothing is free.

DLC. Do you really think this whole DLC thing is good? Steam is partly to blame for a lot wrong with the industry. We'll see what Valve really are like with their next game release.

There are good and bad points. I don't agree at all that it's the saviour of the PC industry like you seem to think it is.

This comment was edited on May 18, 2013, 05:08.
 
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