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Dishonored Void Walker's Arsenal DLC This Month

The Bethesda Blog has details on the Void Walker's Arsenal DLC coming to Dishonored on May 14th. This gathers together four DLC packs previously only available as preorder bonuses. Word is: "With the Void Walker’s Arsenal add-on pack, gain immediate access to four content bundles previously available only through pre-ordering Dishonored. The Acrobatic Killer Pack, Arcane Assassin Pack, Backstreet Butcher Pack and Shadow Rat Pack offer unique character bonuses, additional bone charm slots, unhidden books and bonus coins that will aid you in your pursuit of revenge. Found in the Hound Pits Pub, use these items to enhance your playthrough of Corvo’s main campaign in the original game."

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19. Re: Dishonored Void Walker's Arsenal DLC This Month May 6, 2013, 02:04 Jerykk
 
Jerykk, I remember you argueing that a horror game cannot be scary when you have means like guns to take care of the threats. Now, I can use your arguments and tell you that's bogus.. because you don't have to pick up stronger guns, ammo caches, and you may as well only use 5 bullets a mission... in this way making the game scary. To me, it's the same flawed logic.

Your analogy is flawed because the horror games that involve shooting typically revolve around shooting. It's unavoidable. Dead Space, Resident Evil, FEAR, The Suffering, Bioshock... you cannot make it through these games without shooting stuff. Conversely, in most stealth games, you can. There's nothing forcing you to neutralize guards in Dishonored or Deus Ex or Thief or Hitman or Splinter Cell (except for Conviction). If you neutralize guards, it's because you choose to, not because you're forced to. A well-designed stealth game is open-ended and accommodates various playstyles. If you prefer an easier experience, you can neutralize guards. If you prefer a harder experience, you can try and ghost. If you choose the easier experience, you can't really complain about lack of difficulty when you had other, more difficult but equally viable ways to play through the game.

Also, I thought you disliked the disguise system in Absolution because it wasn't nearly as effective as the systems in the previous games? Your refusal to use it was because you thought it was broken and ineffective, not because you sought a greater challenge.
 
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