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Aliens: Colonial Marines Lawsuit Responses

Kotaku has a response from SEGA to the lawsuit filed against them and Gearbox over differences between how Aliens: Colonial Marines was marketed and how the first-person shooter turned out. They say they cannot comment, and then proceed to comment: "SEGA cannot comment on specifics of ongoing litigation," they tell the site. "But we are confident that the lawsuit is without merit and we will defend it vigorously." They followed this up with a comment from Gearbox, who think it is less than without merit, saying they will defend the rights of entertainers: "Attempting to wring a class action lawsuit out of a demonstration is beyond meritless. We continue to support the game, and will defend the rights of entertainers to share their works-in-progress without fear of frivolous litigation."

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34. Re: Aliens: Colonial Marines Lawsuit Responses May 3, 2013, 15:07 Beamer
Tanto Edge wrote on May 3, 2013, 15:02:
Darks wrote on May 3, 2013, 10:18:
you guys would fall over backwards and pass out if you saw all the game footage that's been cut from games while in production.

Take the new Bioshock infinity for example. The removed something like 2 games worth of levels from the game. I don't hear anyone bitching about that.

Wait till they're released as DLC. People will bitch plenty.

This whole deal stinks for the same reason the Thief situation stinks. Studios overstating themselves isn't a new thing but if somebody doesn't drop the hammer on these fucktards the whole industry is going to think it's okay to just put work in progress next to it and show ANYTHING.

Fuck me, I could release prescripted or even prerendered gameplay sequences, stick "work in progress" next to it, and when people are confronted with a box of shit I just laugh all the way to the bank?

I love how people argue that there's nothing wrong with this.

There's nothing wrong with it because it's unavoidable in most cases. If you're showing something a year or more before release it's going to look next to nothing like the final version. In most cases, in order to show this, you're spending a month working solely on one 15 minute section of the game. Polishing it like mad. When you extrapolate that polish out to an entire game it often falls apart.

The true solution here is to show absolutely nothing prior to release, but then people flip out and whine and come up with conspiracies that no one feels like working on the game.

Should Gearbox have been more upfront about the changes? Of course.
Should commercials on TV show actual footage? Of course.
Should companies be forced to release products that look like E3 demonstrations that are years before launch? No, because that's an impossibility.

What we're doing is looking at an extreme case of something that's common and 100% unavoidable.
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