This trailer introduces
LiveRoutes, a feature in GRID 2 that will switch the tracks in the game's
city environments dynamically in the upcoming racing sequel, offering a test of
racers' reflexes. "LiveRoutes is the new challenge event that weíre most proud
of in GRID 2. Itís as fresh to racing games as Flashback was when we introduced
it as a mechanic in the original GRID," said Clive Moody, Senior Executive
Producer for GRID 2 at Codemasters. "In a LiveRoutes event, you donít know
whatís coming next and it turns each race into a test of your racecraft, car
handling and reactions on circuits that cannot be learnt. In both career mode
and online, LiveRoutes offers near limitless possibilities in every race and
itís a great leveler, even for the most experienced racing game players." Here's
word on the video: "The new LiveRoutes video shows how the road changes ahead
dynamically on different playthroughs, creating new routes through GRID 2ís
Paris Street Racing environment. Available in both single-player and in
multiplayer, LiveRoutes events feature millions of potential corner combinations
and offer players extensive replayability."
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Why? Why Codie, WHY?! God, I wish I could just go up to them, grab them by the shoulders and shake the ever loving fuck out of them! One core tenet of racing is learning the track...every turn, dip, rise and straight, where to pass, where to out-brake, etc...If one is serious about running up front in a race, then you have to know the track! This 'feature' throws that completely out the fuckin' window! I mean, I understand the appeal, in an 'arcadey'-type of way, it gives the game a lot of replay value. And I'll admit it's an interesting 'feature', something I applaud Codie for having the balls to try new things in an established series. That said, it's a 'feature' that I will, personally, turn off right from the get-go (if it's even possible to do so).
Sometimes I wonder what direction they're trying to take their racing games in. They typically have a great graphics, sound and physics engine, but then they mess it up by doing stupid shit (like DIRT Showdown ). They should either make a full-on sim (like F1 2012) or full-on arcade shit (like DIRT Showdown ) Not this in-between crap. Don't pull out my cockpit view and change the fuckin' track around and then make me fall in love with the graphic and physics engine, dammit!
'I know what you think you are, what you want us to believe! But I don't buy it! For three years now you've been pulling everyone's strings, getting us to do all the work, and you haven't done a damn thing except stand there and look cryptic.'