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Spamalot Unchained

An odd little flood of requests have come into the BlueTower over the past few days asking for posts about the Kickstarter for Camelot Unchained. Many of these cc: other gaming websites, and it's pretty apparent that someone has suggested a mail campaign to support the game, which sits at about 75% funding with just four days to go. While these requests ignore the fact that there's nothing new to report about this, it is surprising how much effort some of them showed at conveying the passion some supporters have for this, though some of them just tried to make it seem like they were spontaneous, which was funny amid the deluge. Anyway, the genuine enthusiasm of some of these letters touches a chord here where the community aspects of gaming always have sway. So on a quiet Saturday, here is a reminder about this proposed MMORPG in case the latest updates about what Mark Jacobs and company have planned might inspire more support. If not, at least this gave me an excuse to use that awesome headline.

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29. Re: Spamalot Unchained Apr 29, 2013, 04:08 Warskull
 
Gadzooks wrote on Apr 27, 2013, 22:48:
Creston wrote on Apr 27, 2013, 19:29:
Kickstart an MMO so that I can then pay monthly fees? Sure, let me get my wallet...

Creston

This is exactly what I challenged Mark Jacobs with multiple times, and despite his huge amount of open talk with players, he has not said one word about it.

Subscriptions are there because they supposedly justify the monthly new content and suchs mmorpgs get (supposedly). An mmorpg, without PvE, focused 99% around PvP, cant really have content updates. So basically your subs go to giving the devs steak dinners every night.

Again, I challenge Jacobs to prove otherwise.

You can have content updates for PvP oriented games.

That said, I don't exactly have much faith in Mark Jacobs. Warhammer Online was horrible and he was massively out of touch with the state of the game. He has become another relic, riding on his past MMO success.

MMOs are extremely expensive and the fastest way to sink a studio. $2 million hardly seems like enough to bring an MMO to market. This seems like a kickstarter that is very unlikely to produce a good product.
 
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