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XCOM Shooter "Fresh Look" Reveal in "Days"

2K Games blogs about plans to unveil "a fresh look at the long-awaited squad-based tactical shooter in development at 2K Marin" in the coming days. This is to clear up the status of their XCOM shooter, a game they refer to in the headline as [redacted], which plays into recent implications the game was being rebranded and the recent disappearance of its website. The XCOM shooter has been a lightning rod for criticism due to its departure from the roots of the series, and though it says "the game has undergone an evolution since we last showed it to you at E3 2011," the post also indicates that whatever changes are afoot, this will still be an XCOM game on some level, as they refer to it as "a new experience within the world of XCOM" and a game which has "evolved into a high-stakes narrative experience imbued with core XCOM concepts."

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33. Re: XCOM Shooter Apr 24, 2013, 15:09 theyarecomingforyou
Beamer wrote on Apr 24, 2013, 14:20:
Sometimes it won't figure out which level I want my guy on and, if I'm going quickly, he'll run up stairs or down a wall and end up in the worst place.
Yeah. One of the spaceship levels was particularly bad for that, as it was really difficult to select the right tile (it kept getting confused by the different levels).

Beamer wrote on Apr 24, 2013, 14:20:
Towards the end I just get bored. I know there's 1 more cluster of enemies around. Keeping your guys in formation on the off chance they're right ahead gets dull. Sometimes you just want to dash to them. It, no lie, can save 10+ minutes
Yeah, I can understand that. Most of the time moving large distances is fine, yet it's obviously annoying if the one time it's not is right at the end of the level.

Beamer wrote on Apr 24, 2013, 14:23:
I'm surprised people like the new base mode, honestly.

Building is more annoyance than fun
Menu systems are long and annoying
For some reason you have all the rooms linked up top, except the one you use most
Your stupid scientist and engineer talk to you nonstop. Shut up! Jesus, it's worst in the field when they keep taking control of your camera and telling you crap you learned the first time through
It had its annoyances but overall I thought the system was great, as it gave meaning to the individual missions. For me it was one of the main selling points.
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