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XCOM Shooter "Fresh Look" Reveal in "Days"

2K Games blogs about plans to unveil "a fresh look at the long-awaited squad-based tactical shooter in development at 2K Marin" in the coming days. This is to clear up the status of their XCOM shooter, a game they refer to in the headline as [redacted], which plays into recent implications the game was being rebranded and the recent disappearance of its website. The XCOM shooter has been a lightning rod for criticism due to its departure from the roots of the series, and though it says "the game has undergone an evolution since we last showed it to you at E3 2011," the post also indicates that whatever changes are afoot, this will still be an XCOM game on some level, as they refer to it as "a new experience within the world of XCOM" and a game which has "evolved into a high-stakes narrative experience imbued with core XCOM concepts."

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29. Re: XCOM Shooter Apr 24, 2013, 14:20 Beamer
 
theyarecomingforyou wrote on Apr 24, 2013, 14:13:
XCOM:EU was great. The enemy spawning was certainly an annoyance but not a major issue in the grand scheme of things. Personally I think the decision to allow saving in-mission was a mistake, as it makes it too easy to save-scum - it devalued the strategy map and the consequences for failure.

As for this game, at least they seem to have recognised the game was on the wrong track and hopefully the new direction will be an improvement. We'll see.

Just go Ironman mode to not save-scum.

I save-scum a ton, and it's detrimental, which is why my next game will be Ironman. But I have to save-scum, for two reasons:
1) Sometimes the game just sucks at being smart. Sometimes it won't figure out which level I want my guy on and, if I'm going quickly, he'll run up stairs or down a wall and end up in the worst place. Sometimes it's impossible to tell this will happen. Other times I won't look at how he'll get somewhere and, though I'm trying to get him to go to a second entrance to flank, he'll decide to run through the first entrance, despite a closed door, to get there
2) Towards the end I just get bored. I know there's 1 more cluster of enemies around. Keeping your guys in formation on the off chance they're right ahead gets dull. Sometimes you just want to dash to them. It, no lie, can save 10+ minutes
 
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