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Distant Worlds Expansion Announced

Matrix Games announces Distant Worlds: Shadows, an upcoming third expansion for Distant Worlds to add a new "Age of Shadows" to the 4X space strategy game. Here's word on the add-on, which requires the two previous expansions as well as the base game:

Distant Worlds: Shadows adds new gameplay to the Distant Worlds universe and is set in a new era in the Distant Worlds timeline, called the Age of Shadows.

In this time, when the planetary civilizations have not yet rediscovered hyperspace travel, factions of space-based pirates with remnants of ancient technologies battle each other to succeed in survival and expansion. They struggle to hold back the rebirth of the space empires from the ashes of the first war against the Shakturi while establishing themselves as the new power in the galaxy. It is up to the player to choose a side.

New gameplay includes expanded ground combat, with a full new ground combat tech tree, a ground combat resolution screen and multiple different troop types as well as ship and base boarding and capture. The expanded tech tree also includes Gravitic Weapons and Tractor Beams as well as additional planetary facilities that allow you more customization on character recruitment.

Distant Worlds: Shadows also includes an updated and improved graphical engine, a much enhanced AI and comprehensive difficulty settings that will be challenging even for the veterans of the series and as usual many new modding possibilities.

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10. Re: Distant Worlds Expansion Announced Apr 7, 2013, 02:57 Bubicus
 
I'll also say that I have gotten my money's worth out of Distant Worlds, even though I haven't played it in over a year. Even though it cost me about $70 with various discounts, I definitely got at least 200 hours out of it, which is a much better hour-to-dollar ratio than many modern games.

I want to like Stardrive as much, but it's still missing a special something. The race customization options and the tech tree currently need more variety, and ship design isn't too interesting yet. The AI doesn't do interesting things yet, either. I recently played MOO2 after playing Stardrive and I still enjoyed MOO2 more. Of course, Stardrive only cost me $15 for the Kickstarter and I've already played about 30 hours, so it had a good hour-to-dollar ratio as well. :-)
 
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