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Torment Kickstarter Concludes

The Kickstarter for Torment: Tides of Numenera has concluded, showing inXile entertainment has attracted almost $4.2 million in crowdsourced funding for the role-playing game. This is a record for the service, though Star Citizen surpassed $6 million in funding when PayPal donations are included. Word is that in addition to being wealthier, they are also humbled and excited:

We are both humbled and excited that you have given us this opportunity. The team we have assembled is pretty unbelievable and I have full faith that together we will create a true classic. I never stopped working to get Chris Avellone aboard to make sure we had the band back together. But it only got better when we brought on guys like Pat Rothfuss and Kevin Saunders to take the game to new heights. The trick is always to surround ones self with brilliant people and to create an environment in which creativity can flourish.

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31. Re: Torment Kickstarter Concludes Apr 6, 2013, 15:58 saluk
 
I'm enjoying planescape torment (what little of it I manage to get through every couple years before losing interest) and am curious to see what they do here. It's a really flawed game though, and I get the criticism about too much text. I "play" japanese visual novel "games" that feel less wordy than PS:T. Part of that has to do with the presentation of the text. With very static backgrounds, no animations the npcs make, and big walls of text that just scroll in and you have to stare at it, it's a pretty boring method of delivery. I think the biggest problem with the game is they had this great world and story, and they kind of shoved it into the engine they had available. Neither the combat or storytelling really fit 100% into the engine. (Heck the combat could have just been left out) Here, they are actually building the engine to the game they are creating.  
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