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Tomb Raider Sets Sales Record

Crystal Dynamics studio head Darrell Gallagher today told a GDC panel that their Tomb Raider reboot had the "biggest opening" of any videogame so far this year, and that in selling 3.4 million units in a week, has set a franchise record. This is reported on GameSpot, where they also note Square Enix has stated the game has not met its sales targets, which raises the question of how they arrived at such lofty Crofty expectations.

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32. Re: Tomb Raider Sets Sales Record Mar 31, 2013, 13:12 Acleacius
 
Overon wrote on Mar 30, 2013, 12:15:
My main problem with the game is the schizophrenic design.....
Sums up the game design perfectly, whether it's due to publisher interference or developer incompetence. Since there is a corporation involved, there's really no hope things will improve. Narcissism doesn't exist in reality, just along side it.

Dev wrote on Mar 30, 2013, 15:12:
jdreyer wrote on Mar 30, 2013, 14:18:
Yeah, this is part of my surprise at their disappointment. This game will have a long tail. Lots of people are interested in this game, just not at full price (were I a richer man...). The 4 million they sold the first week must have covered costs, so everything here on out should be gravy.
If they are disappointed at the sales, and if it cost $100 million, it might not have.
I really don't understand, is there anyway possible that 4 million units, (say for $50 each) totaling $200 million in the first week not be enough?

Don't get me wrong I like the game, it's just poorly handled in several important ways. I really do wonder if it all comes back to console mentality. Almost every potentially great game seems to be drug down by shitty design decisions.

This comment was edited on Mar 31, 2013, 13:20.
 
The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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