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Torment Kickstarter Adds Chris Avellone Goal

The Kickstarter for Torment: Tides of Numenera announces a new stretch goal for inXile entertainment's upcoming RPG, saying that Planescape Torment designer Chris Avellone will join the development team if they surpass the $3.5 million threshold, which is under $700K away with a fortnight remaining in the campaign. Word is: "At $3.5M, Chris will be joining our design team. He’ll have two primary roles. First, he will be reviewing and providing feedback on all creative elements of the game, including the story, characters, and areas. His input will be invaluable as a resource to Colin in further detailing the creative vision for the game. Second, he’ll be designing and writing an eighth companion for the game, working with Colin and Monte to craft a companion ideal for both Torment and the Ninth World of Numenera."

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38. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 23, 2013, 04:18 Dev
 
Flatline wrote on Mar 22, 2013, 22:42:
So your 25 bucks entitles you to a complete financial breakdown of a company, plus a copy of the game?

Jesus next you're going to want to have developmental control over the project for your "investment".

If employees were getting scammed, I imagine we'd hear about it as projects finished or people quit.

And we're *still* talking about peanuts when it comes to funding game development. If someone raised 20 million and put out a game looking like Wasteland 2, yeah I'd cry shenanigans, but we're talking about a dozen or more people working for 18 months on 2-4 million bucks. There's not a lot of room for embezzlement and still turning out a decent looking product, which is what you're basically insinuating.

But I forgot, that's common sense. It's far more entertaining to imagine a 20 hour game being created on 250 grand and the rest being kept by a moustache-twirling villain.
Yeah exactly. Even if you are paying someone something cheap, like say $50k salary, the actual cost to the company is often 1.5-2x times as much after health care costs and benefits, etc. So lets say 10 people at 75k (using the lower 1.5x figure), bang you are at 3/4ths of a million for a year's work. And that doesn't include fees, taxes, or things like physical rewards fulfillment (which we've seen totally screw over projects before when they weren't budgeted properly). I saw a KS project recently where physical rewards were estimated to be taking 40% of the budget.

Now if the budgets are the scale of the $100 million of APB, or something in that class. Yeah the complainers would have a good point, TONS of waste going into something like that.

But when this is a lifelong/decades long dream, once in a lifetime opportunity to get something done that they've tried for YEARS begging publishers to help get done... come on, they aren't going to just blow the money on hookers. They'd have to be totally nuts to do that, and destroy what is likely their only chance to get this kinda team and project together. I mean imagine you've tried for years, and have been motivated to spend thousands of hours, trying to get something done. Suddenly you have a chance to get it done. Would you just randomly flush the chance down the drain? And the money, while it might be in the couple millions, is NOT worth killing a company name like Obsidian (in the case of project eternity) over just taking the money and running. Plus if they do something good, they have a decent shot at far far more in sales.

Sometimes I wonder if some of the more extreme crowdfunding complainers who are outright gleeful at the prospect of a possible KS failure of a big project have some sorta ulterior motive, like are they employed by a publisher?

This comment was edited on Mar 23, 2013, 04:30.
 
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