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Natural Selection 2 Free Weekend

Unknown Worlds is celebrating this weekend's PAX East gathering by kicking off the first free weekend for Natural Selection 2, their action/strategy sequel. This will begin today at 1:00 pm EDT (17:00 UTC) and the game will go on sale at that time for 50% off as further temptation to purchase it for those who enjoy the free weekend. They celebrate the news with a Natural Selection 2 Free Weekend trailer showing off the game.

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18. Re: Natural Selection 2 Free Weekend & Sale Mar 22, 2013, 09:02 yuastnav
 
Undocumented Alien wrote on Mar 22, 2013, 08:51:
yuastnav wrote on Mar 21, 2013, 20:09:
Beelzebud wrote on Mar 21, 2013, 17:14:
Omni wrote on Mar 21, 2013, 10:16:
I don't think I will destroy my good memoires I had from playing this back in the days when it was a mod.

The wizard lost he's magic stick.

Having played this before it was cool, you and your hipster pals will have plenty of time to listen to phonographs.

This has nothing to do with that. Natural Selection 2 is a different game from Natural Selection in many respects and these two games have a different overall "feeling" to them.

I played for a bit, I didn't find it shockingly different. Some changes, but overall I knew what I was doing from my memories of the old MOD.

There are a lot of small differences.
- As a marine you now buy your weapons yourself.
- The aliens have a commander now.
- The structures of the aliens have been redesigned in some ways, not only how they work but also sometimes what they do
- The attacks of the aliens have been redesigned
- The blink of the fade is different now, it much more resembles how the fade blinked in 1.04, i.e. before the change in 2.0
- The aliens, most notably the skulks, cannot bunnyhop anymore
- There is now the nanogrid or powergrid or whatever it is called. In some way it limits/changes how the marines can build structures
- There is now dynamic infestation
- Flamethrower! Yay!
- The grenadelauncher is now mounted to the lmg! Nay!
- I am not sure about this one but are there still stims in there? I know that there are personal shields but what about the stim packs or adrenalin packs that were introduced in 3.0?
- The marines now have a melee attack for their lmg :/
- And the marines can sprint
- The onos doesn't have devour anymore, right? At least I have never seen it. Kinda sucks, because this was the go to way to get rid of Heavy Armour
- The heavy armour is sort of a really small mech now instead of a power armoured suit :/
 
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