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POE Boasts 2M Players; Patch Details; Supporter Packs Update

Grinding Gear Games announces that Path of Exile now has more than two million registered accounts since the action/RPG entered open beta testing in January. "We're really pleased with Path of Exile's reception. It blew our expectations out of the water and continues to grow every day," responds Chris Wilson, producer for Grinding Gear Games. "The continued feedback and support from our fans has been great. We expect to add a lot of new content and features during the Open Beta period as we approach full release later this year." They also continue to update the open beta on a weekly basis and just this morning posted a lengthy update outlining plans for the version 0.10.4 content update they plan on releasing next week as well as patch notes for a new version 0.10.3B hotfix that launched yesterday. Next week's patch will introduce a new player skill and four new unique items, offering a teaser image to whet appetites. Finally, they have an update about shipments of physical goods from closed beta supporter packs along with the question of whether players would welcome a new set of such rewards for open beta supporters:

Many people haven't yet received the physical goods from the supporter packs that they ordered towards the end of Closed Beta (or in the case of some of the more crazy signing requests, earlier in the Closed Beta). Our bulk signing of physical goods was delayed by the launch of the Open Beta, but we now have signing stations set up at the office again and a lot of shirts/posters/DVDs/CDs are getting signed each day. We have also replenished our stocks of the manufactured physical goods required for these packs and are packaging/shipping as many as we can per day. Thanks very much for your patience!

Quick question: How much interest is there in the return of physical goods supporter packs for Open Beta that have different contents than the Closed Beta ones? We've been holding off on pursuing this idea until we have fulfilled the orders that people have been patiently waiting for from Closed Beta. I get more and more mail about this per day from excited fans who want to purchase packs that include physical merchandise (and exclusive pets).

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9. Re: POE Boasts 2M Players; Patch Details; Supporter Packs Update Mar 15, 2013, 12:02 MisterBenn
 
I'm loving this game and have played a shit ton but the online aspect is a bit of a disadvantage. For starters they implemented some security in a patch a couple of weeks ago. When you connect from a location that has changed since last time you have to request an unlock email to get into the game. Sensible enough, it seems but my ISP uses dynamic IPs for which the detected location (I learn) fluctuates between about 6 locations, all towns near my physical location, several times a day. This triggers an account lock every time so I have to do the unlock email every day that I play. If I sit down for a session it can happen five times in a day and it even kicks you out of the game if the location change happens during gameplay. PoE doesn't remember previously approved locations so the situation is ongoing. I understand they are working to improve the system but for the moment it's a bit of a drag.

The second issue is the effect of server-side hit detection on combat. It makes melee attacks feel quite loose in general, plenty of air swings that actually hit all the time. Fast attacks like the rhoa charges are ridiculous in that you can frequently dodge them and get hit when you are way away in safety on your screen. Playing a ranged character avoids most of these problems so mostly what I've played so far.

Finally the desyncs are still I problem, I understand they've been present since closed beta and I got royally fucked by one a couple of nights ago. I lost my first character that got to the final fight with Piety on hardcore. Was gradually wearing her down - a single desync of a few seconds and the next thing I know Piety's fire form is standing next to a resurrect button! My spork witch was awesome, I had great kit for L40 with 4-link and 3-link skills painstakingly set up and it was all lost along with like 10 days' work.

So that was a total fucker but I am really loving the game. I can definitely understand that melee characters are all about survivability nodes but for ranged it doesn't strike me as badly unbalanced. I think the passive tree makes you keep making interesting decisions as far as I've seen into the mid levels and the skill customisations are a lot of fun too.
 
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Playing: Path of Exile, Pandora: First Contact
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