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| [Mar 12, 2013, 09:31 am ET] - Share - Viewing Comments |
Rock, Paper, Shotgun - SimCity Is Inherently Broken, Let’s Not Let This Go.
Claiming SimCity fixed, by removing the server queues, random crashes, lost cities, server drops, and the artificial restrictions placed on the game just to make it run, is like claiming a broken leg fixed because you’ve mended the crutches. The game, by its very design, is hideously broken, and like Diablo III before it, it has only served to scream a complete disregard for sense and a massive disregard for customers. So what we mustn’t do now is say, “Well, teething problems.”
These aren’t teething problems. These are continuous deep-running flaws designed to cripple the game for you as a player, simply to serve some nebulous notion of protecting the game against piracy.
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| 21. |
Re: Op Ed |
Mar 12, 2013, 13:11 |
NKD |
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Beamer wrote on Mar 12, 2013, 13:08:
Yeah, I'm hearing anecdotal evidence extremely to the contrary, but you're right, I shouldn't base anything on that.
Clearly there's a ton of FUD going around. If that's contrary to what you're experiencing then I'm way off. I don't have any personal experience. I imagine most of us don't since we've hopefully dodged this mess, but what I've heard is that you get dropped after a preset period of time, but up until then everything works short of regional syncing.
Anyone here who has played who can confirm? |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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