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| [Mar 12, 2013, 09:31 am ET] - Share - Viewing Comments |
Rock, Paper, Shotgun - SimCity Is Inherently Broken, Let’s Not Let This Go.
Claiming SimCity fixed, by removing the server queues, random crashes, lost cities, server drops, and the artificial restrictions placed on the game just to make it run, is like claiming a broken leg fixed because you’ve mended the crutches. The game, by its very design, is hideously broken, and like Diablo III before it, it has only served to scream a complete disregard for sense and a massive disregard for customers. So what we mustn’t do now is say, “Well, teething problems.”
These aren’t teething problems. These are continuous deep-running flaws designed to cripple the game for you as a player, simply to serve some nebulous notion of protecting the game against piracy.
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| 19. |
Re: Op Ed |
Mar 12, 2013, 13:05 |
NKD |
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Beamer wrote on Mar 12, 2013, 12:49:
But with both of these games DRM is still the primary reason. Need proof? Why is so much server-side. It isn't just a constant handshake, there is actual critical computation offloaded to the server.
That's pure, 100% DRM. It's not as much as people think. You can play for quite a while after yanking your net connection and very little stops working. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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