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SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment

SimCity Update #4 is penned by EA Maxis SVP Lucy Bradshaw, who is "happy to report that the core problem with getting in and having a great SimCity experience is almost behind us," saying they have "reduced game crashes by 92% from day one." She admits she's not able to offer the "all clear" for the game she'd hoped to, but seems optimistic that they've turned the corner from the game's rocky launch. There's also a new tweet on the SimCity account quickly walking back from this tweet they posted over the weekend which said: "We have no intention of offlining SimCity any time soon but we'll look into that as part of our earning back your trust efforts." It seems there is a disagreement among the operators of their twitter account, because the new update states this isn't actually possible: "The game was designed for MP, we sim the entire region on the server so this is just not possible."

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105. Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment Mar 12, 2013, 08:56 Verno
 
Creston wrote on Mar 11, 2013, 23:12:
ASeven wrote on Mar 11, 2013, 19:31:
RPS really nails this.

"What EA and Maxis have done with SimCity is attempt a year-long PR assault to suggest that the online-only nature of SimCity is designed to offer enhancements for gamers. This is simply not true. Itís utter rubbish. Itís a backward step for a format that seemed to be managing for years to offer single player and multiplayer options for games without the universe cracking in two. The idea that multiplayer-only is an enhancement is such an obvious piece of newspeak, such a ridiculous untruth, that we can only loudly and furiously react against it if weíre to not see it incredulously accepted as fact. I do worry itís maybe already too late."

"To see anyone defending EA and Maxis for the state of SimCity, even were it in perfect working order on launch, depresses me to my core. This self-flagellation-as-skincare notion, where gamers loudly and proudly defend the destruction of their own rights as consumers, is an Orwellian perversity."

This last paragraph reminds me too much of some people here.

RPS are being giant, giant hypocrites here, though. They were sucking the Diablo3 cock just as hard as everyone else, then after it was a terrible failure at launch as well, they wrote an article in which they said something to the effect of "Well, it doesn't matter that we were all weak-willed assholes and swallowed Blizzard's DRM whole. We just need to stand really strong against the NEXT always-on DRM game that comes out! Protect our rights!"

Kind of hard to take that stance when you willingly bent over for Blizzard. Like I said back then, every publisher in the industry saw that, no matter how hard PC gamers complain, they will happily take whatever a publisher foists on them if the game is cool enough.

So yeah, great way to take a stance now, RPS. Too bad you're about 7 months late.

Better late than never. It's nice to see so many mainstream publications joining sites like RPS in calling out EA for always taking things to extremes and setting themselves apart from every other publisher in the worst ways. They deserve all of the scorn gamers heap on them and examples like this just hammer that home, totally indefensible.
 
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