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Lord British Announces Shroud of the Avatar: Forsaken Virtues

The countdown is up on Lord British Presents, and the site is currently livestreaming a Special RoosterTeeth Podcast from SXSW where Richard "Lord British" Garriott introduces his next gaming project: Shroud of the Avatar: Forsaken Virtues, a new RPG harkening back to his seminal Ultima games which will also adhere to some of the tenets he set out a few years ago on Facebook asking "What is a Lord British 'Ultimate' Role Playing Game?" The Kickstarter Campaign for the game is now live, seeking one million dollars to finance its development. The Shroud of the Avatar website is live with forums, a FAQ explaining why this is coming to PC, how it relates to Ultima, and how to influence development. Here's the overview offered on the Kickstarter:

With Shroud of the Avatar, Richard and his team will again reinvent the classic fantasy role-playing experience. Using state-of-the-art tools and technology, the game will focus on what made his seminal Ultima Series great. Once players are introduced to the game, they will discover their own story woven into the immersive world and lore surrounding them. Players may choose to follow the life of the adventurer or, if they prefer, focus on exploration and discovery. Players may even choose the life of a homesteader; either nestled within the safety of the settled lands, or on the dangerous but potentially lucrative frontier. The world is full of opportunities and challenges!

The familiar psychological profiling used to create your character, organically derived game-play responses to player behavior and fundamental virtues and consequence of actions will all play a huge role in Shroud of the Avatar. Players will be free to choose their path, but must then live with the consequences of their actions.

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43. Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues Mar 8, 2013, 14:32 Creston
 
Bhruic wrote on Mar 8, 2013, 14:25:
No it wouldn't. There's a vast difference between an RPG that supports multiplayer, and an RPG that's an MMO.

And this falls much closer to the latter side, though it won't be massive. It'll be an MO.

From the earlier linked article:

And instead, what we’re going to do is if you imagine you’re largely playing offline or solo player, well…when you are connected online, that’s when all the persistent world changes will update to you. And so who owns what house and what all the decorations look like, and all those things will change. And so if somebody is running a farm or a pub or a blacksmith in some other part of the world, when you’re online his NPC shopkeeper and the way he’s decorated his shop will pop in to your solo player experience. So the persistent world you’re playing in will update to you every time you go online, and be continuously updated if you’re continuously online, if you follow my drift.


They've said that player houses in the cities are going to be very limited, and only open to the "rich people" tiers. So because I don't have $500 to plonk down on it, I would never be able to own a player house in the city? And if said player who owns that house wants to make said house a pimpin' whorehouse, said changes get downloaded to my game when I "sync" it?

Sounds pretty much like an (M)MO to me.

Creston
 
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