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More on Thief

The Eidos Montreal Community has more on the release of new details about Thief, the new installment in the Thief series of stealth games. There's also an info dump from the new Game Informer on NeoGAF (thanks VG247). Here's part of what Eidos Montreal has to say about the game:

For those of you who might be new to the franchise, Thief is Eidos-Montreal’s latest title. There is a rising tide of fear in the City that created and defined Garrett, hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with disease and famine, the people wait for something to change.

You take on the iconic role of Garrett, the Master Thief. In this first-person adventure featuring intelligent design, you will be able to take full control and freely choose your path through the game’s levels, using strategy and intuition to decide how to approach and overcome each challenge. Garrett must step from the shadows and uncover the truth before his world is torn apart forever.

Thief will be available in 2014 for PC, PlayStation®4, and other next-generation consoles.

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3. Re: More on Thief Mar 5, 2013, 22:59 Jerykk
 
Redmask wrote on Mar 5, 2013, 22:28:
I don't think this game can work in todays gaming industry, too many people expect straight line designs with 'moral quandaries' and forced combat sections. I would love to be more optimistic but does anyone really see them giving this wide open levels and a stealth first approach to the design?

Yes? Dishonored and DX:HR both featured open-ended levels and viable stealth playstyles. In fact, playing stealthy gave you more XP than combat did in DX:HR.

Make no mistake, I'm sure that they'll make combat more viable in this new Thief than it was in the previous games. That's a given. However, as long as the stealth gameplay is fleshed out and compelling, I'm fine with that.

It always makes me chuckle when people complain about combat being viable in a hybrid action/stealth game. Just because it's an option doesn't mean you have to do it. And yes, combat is always easier than stealth but again, if you enjoy stealth, then just avoid combat. Play the way you want to play. If you lack the discipline to avoid taking the path of least resistance, you only have yourself to blame.
 
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