Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Dead Space 4 Cancelled? reports development of Dead Space 4 has been cancelled by Electronic Arts (though a next installment in the shooter series has yet to be announced) based on poor sales of Dead Space 3. They attribute this unconfirmed rumor to "a source familiar with the unannounced project" speaking on the condition of anonymity, who tells them the game was in preproduction at Visceral Games, and that a small team at Visceral Montreal was working on prototypes for the project. Their source says Visceral Montreal was closed as a result of the game being cancelled, which supports a report from a couple of weeks ago where a former Visceral Montreal employee claimed the studio's entire staff was let go. They contacted EA for comment, and were told the company does not comment on rumor or speculation (except when they chose to).

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

49. Re: Dead Space 4 Cancelled? Mar 5, 2013, 14:27 Beamer
Verno wrote on Mar 5, 2013, 14:17:
It would be much more difficult for me to replace a talented artist than it would a biz dev or marketing flunkie, I think it's just a weird reversal of power thing.

You probably have me on ignore, but no, this isn't even remotely true.

It's hard to replace great guys with great ideas. But the actual low level artist? I don't want to make it out like he isn't a contributor, of course he is, but there are a billion of him. Your artists are typically crafting someone else's vision, and there are a billion people out there that know how to make 3D art that are dying for a game job.

No matter how talented they are, until they're higher up and more responsible for the decision making they're pretty replaceable.

That marketing flunkie? He has to be someone that understands the industry. The games industry isn't exactly overflowing with marketing flunkies, despite what people here tend to think, and it takes a solid 6-12 months to ramp someone up to actually understand what they're doing and be effective in a company.
With an artist you can typically throw him in, give him a computer, and he'll be productive on day 1.

I'm not arguing that the industry hasn't lost the proper allegiance, I absolutely believe that studios are shut down too damn quickly, but it's a simple fact that it's easier to find someone that knows how to use tools than someone that knows how to tell others the right way to use those tools, be it a marketing flunkie that knows the industry well or be it the head of the art design.
Music for the discerning:
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo