[Mar 04, 2013, 2:43 pm ET] - Share - Viewing Comments
The Bethesda Blog
has details on a new version 1.9 update for The Elder Scrolls V: Skyrim
that's now in beta testing for the RPG sequel. The beta is available through Steam
, and the post has instructions on how to opt in if you want, warning to back up your saved games if you participate in the beta. They say they hope to release this out of beta by the end of the month, and offer the following patch notes:
- Legendary difficulty setting
- Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
Bug fixes after the break…
- General memory and stability improvements
- Fixed issue with quest scripts that were not shutting down properly
- Companions will equip better weapons and armor if given to them
- Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
- Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
- Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
- Fixed rare issue where protected companions could be killed from poison damage
- Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
- Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
- Fixed rare crash when entering Dark Brotherhood Sanctuary
- Fixed rare crash when entering a player owned home
- Random dragon attacks will no longer occur during “Battle for Whiterun”
- Fixed a rare crash when attempting to save your game during “Waking Nightmare”
- Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
- The white phial is no longer consumed if given to a follower
- If player marries Aela, the “Totem of Hircine” quest will be available
- Unused briar hearts can be dropped after finishing “The White Phial”
- Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
- Thieves Guild caches are now properly enabled in the appropriate cities
- The Dragon Infusion perk now works properly when taking Esbern’s Potion
- Cragslane Cave properly resets if player receives a radiant quest to clear it out
- Fixed rare issue with bounty quest objectives not properly clearing after completion
- Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
- In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
- Vekel the Man now gives rewards for completing “Toying with The Dead”
- Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
- Fixed issue with followers becoming over-encumbered after being repeatedly rehired
- Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
- Fixed issue with receiving a duplicate radiant quest from a Jarl
- Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
- Fixed issue with using shouts while in jail and having guards unlock the jail cell
- Fixed rare issue with quest NPCs not properly moving to quest locations
- Fixed issue with NPCs not selling master level spells
- Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
- Fixed rare issue with disappearing containers after upgrades in player owned house
- Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
- The Ebony Blade is now only improved by two handed perks
- Locked door to Proudspire Manor can now be unlocked by proper key
- Fixed issue with merchants not receiving the proper additional gold with the Investor perk
- Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
- The Nord Hero Bow can now be improved
- The Purity perk no longer requires the Experimenter perk
- Fixed rare instance where Lovers Comfort would not be applied properly
- If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
- Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
- Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
- Fixed instance where player could get stuck in Japhet’s Folly
- Fixed rare instances where Arngeir would not teach Worldwind Sprint
- Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
- Gharol can now properly train up to level 75
- Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
- Reduced the instance of random dragon attacks after fast traveling post main quest
- Recruited Blades now have appropriate dialogue while at Sky Haven Temple
- Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
- Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
- Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
- Fixed issues with Matching Set perk not working properly with certain pieces of armor
- Fixed issues with Custom Fit perk not working properly with certain pieces of armor
- Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
- Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
- Imperial Light Armor can now be crafted
- Fixed issue with “Vald’s Debt” where Vald was not leveled properly
- Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
- Fixed issue with respawning actors that were raised by using the Ritual Stone power
- Fixed issue with the Ancient Knowledge perk not calculating properly
- The Palace of Kings now has patrolling guards on upper floors
- Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
- Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
- Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
- Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
- Fixed issue with falling damage on high difficulty levels
- Fixed bad collision on certain clutter objects
- Fixed rare instance of couriers who would appear only dressed in a hat
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
||Re: Skyrim Beta Patch
||Mar 4, 2013, 22:05
Ceribaen wrote on Mar 4, 2013, 19:27:
Everyone seems to be focusing on resetting your combat skills...
Why wouldn't you just reset the easily trainable crafting skills -- and then you can use the perks gained from those to fill out your other trees?
I don't know that you gain the perk points back, though? Maybe you do. If so, you can indeed perk out your other skills.
But even so, ugh, so then you wind up having to go back and brew 9000000000000000000000000000000000000 potions to redo Alchemy to level 100? Bwerk.
I don't powergame enough in Skyrim to know how the level up formula works exactly... but pretty sure you could just keep increasing in level by resetting nothing but the crafting skills? I mean at some point you eventually hit a spot where you've got nothing really to spend money on anyway.
You can do that, yeah, though if you did so from the start you would get murdered, as the world did sort of level up with you, and your combat skills were still shit. In fact, that was one of the most frequently heard complaints early in Skyrim's life: That you could make the game almost impossible if you didn't spend a majority of your time leveling a combat skill.
If you wanted to be someone who leveled Alchemy and Illusion and Smithing and Speech, you'd run into some real problems.
jacobvandy wrote on Mar 4, 2013, 21:52:
There is a skill requirement for perks, yes, but it's not uncommon to be lacking perk points for everything you've leveled up. Stuff like lockpicking and speechcraft are leveled naturally while playing and have decent bonuses in their tree, but they're generally very low priorities for perk spending (i.e. considered a waste by most people). Grinding alchemy or smithing would be a way to convert money into extra perks for use there. However, at that point, you might as well just use some silly mod like "Spend Dragon Souls on Perks," and save yourself some time and effort.
Doesn't everybody use that? What else are you going to spend all those Dragon Souls on? All those useless Shouts?
Copyright © 1996-2014 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.