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PC Lead Platform for Watch_Dogs

An interview on Dutch site InsideGamer talks with Yves Guillemot, and the Ubisoft CEO reveals the new PlayStation 4 architecture allows them to develop games with the PC as a lead platform, since it will now be far easier to port to PS4 than the PS3 (thanks VG247 via Player Attack). Here's a Google machine translation of him explaining how the Xbox 360 being lead platform was a problem for Ghost Recon: Future Soldier, and how their upcoming Watch_Dogs will benefit from being developed on the PC:

We have, in my opinion, but a game that had really had problems with a port and that's Ghost Recon: Future Soldier. The PC project could be better managed. But with the other brands there is a lot of time and effort in which all platforms have the perfect game.

We also expect fewer problems with porting games to the PS4 than the PS3, which had a completely different infrastructure. It is now easier. Previously, we developed first games on the Xbox 360 and which were then translated into the PS3. It took a lot of time and money to make that port. Now we develop from the PC and which versions are translated into a console like the PlayStation 4.

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33. Re: PC Lead Platform for Watch_Dogs Feb 27, 2013, 18:33 theyarecomingforyou
Acleacius wrote on Feb 27, 2013, 17:09:
Exactly. How pro PC can a developer be if they force you to constantly spam your escape key. Not to mention don't have UI with a set key for each window or Save/Quicksave anytime.
So a PC game HAS to feature quicksave functionality and CAN'T make you use the Esc button? Please. Quicksave fundamentally undermines the difficulty of games and, as a PC gamer through-and-through, I was GLAD to see Far Cry 3 not use it. As for requiring you to constantly press Esc, that was a design flaw - not a console issue - and a patch was released to address that.

Acleacius wrote on Feb 27, 2013, 17:09:
Or maybe they are just delusional and believe they are a PC developer, instead of just being a PC port developer.
You know what? Fuck you. Far Cry 3 was a great PC and if you can't see that then I pity you. I literally pity you. We're not talking about a game like RAGE or Aliens: Colonial Marines that were obviously crippled by their focus on consoles - we're talking about a game that played to the strengths of the platform.

I mean, let's look at some of the PC exclusives we have. Let's look at STALKER. It's interface? Utter shit. The Witcher... shit interface, clunky gameplay. Crysis? Shit performance, fake DX10 requirement and dumbed down gameplay. Where the fuck are these amazing PC-exclusive games that aren't being ruined by consoles? Diablo III? Oh no, that required you to play online and people were annoyed with the real-money auction house. Just because a game isn't exactly how YOU want it to be doesn't mean it's dumbed down for consoles. Sometimes bad design decisions are just that - bad design decisions.

I don't like consoles. I don't own any consoles. I consider them to be inferior to PC in just about every way. But they're not responsible for every issue with PC gaming. Jesus.
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