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Op Ed

GameSpot.com - The Emotional Price of Making Video Games.
Regardless of the best intentions of those involved, executives or otherwise, the care and attention required means that work-life balance becomes a major issue on any game project. "It's exciting and energizing, but it's almost a reality-show-type environment," Hawley explains. "You're stuck in a room with a bunch of like-minded individuals, 20- to 30-something dudes. It's just not healthy. It definitely develops these Lord of the Flies-type situations. You've spent so long together that you develop a group craziness. You witness the very pinnacle of sleep-deprived in-jokes, and songs that are unique to the group. To this day I can't hear Journey without thinking of Burnout, because Alex [Ward, Criterion's creative director] would play it every single morning."

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2. Re: Out of the Blue Feb 26, 2013, 13:34 Rigs
 
Indeed...I've said the same numerous times when asked why I don't get 'into the industry' that I'm always talking about. Precisely because I don't want it to become a job. It's like when I would help anyone that called me with their computer problems, it got to the point that people were calling at 3am about every and any little thing, preferring not to learn how to fix the problem on their own, just rely on me to do it. It got so I was sick of messing with hardware and Windows in general, even on my own system, that I finally put my foot down and said, 'Enough!' and now I don't help nearly as much as I used to and I made it very clear why. Like with any hobby, it can get to the point where you get burnt out on it. And if it's your livelihood, which means you can't just take a break from it and come back later, then you have a serious problem...Not quite what the article is talking about but still...

Also, this is why I don't bash on game devs for games that didn't live to their potential, such as the recent Aliens: Colonial Marines debacle. No matter what came of it, someone obviously put some serious heart and soul into the game. Just because it came together badly doesn't mean people didn't work their asses off to make it. As I said when the reviews started coming in, I feel bad for some of the devs because this can be a soul crusher...

=-Rigs-=
 
Avatar 14292
 
'I know what you think you are, what you want us to believe! But I don't buy it! For three years now you've been pulling everyone's strings, getting us to do all the work, and you haven't done a damn thing except stand there and look cryptic.'
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