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Battlefield 4 Shown

A tweet by GameStop indicates the CEO of the games retailer got the chance to see Battlefield 4 behind closed doors, saying "Got to see Battlefield 4 today and all I can say is WOW! Thanks @EA for the sneak peek. Canít wait for you all to see it." This seems like a leak, since a next installment in the shooter series, however inevitable, is not yet announced, but VG247 notes that Electronic Arts is one of the many accounts that have retweeted this, suggesting they are comfortable with this revelation.

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38. Re: Battlefield 4 Shown Feb 20, 2013, 16:51 Krizzen
 
InBlack wrote on Feb 20, 2013, 09:27:
I stopped following BF after BF2. Battlefield is becoming more and more like the Call of Duty series. Would that be considered a true statement?

Yes and no.

Close quarters combat has inched towards a VERY low TTK (Time to Kill), especially on Hardcore. I haven't played CoD since... Modern Warfare I believe? Anyway, I know it has a ridiculously low TTK and Battlefield has that too. I think BF1942 nailed the TTK. It felt like you wouldn't always get caught and insta-killed, yet when you were the one attacking, you actually had a fight on your hands to secure the kill. I still enjoy insta-kills like Goldeneye on License to Kill. That was the only way I played Goldeneye! But for Battlefield, a game of that scale, a high time to kill just feels right. Lately, it seems games punish you for jogging an epic fuck mile just to die in 20ms.

So the close quarters combat is going towards CoD, but still recent Battlefield games retain the classic, intense vehicle focused combat. That's really what differentiates it (quite heavily) from CoD. In fact, the vehicles feel really good in BF3, and were nice in BFBC2. BC2 is always considered their most CoDish game, but the vehicles really weren't watered down much. In fact, I really enjoyed the vehicles in BFBC2, though there wasn't as much variety as most of the other games.

Besides those points, the most offensive move toward a "dumbed down" CoD style game is the map design. It no longer has that BIG conquest feel like that of Wake Island back in BF1942. Most maps are terribly linear or are to small to encourage a broader type of play. It feels like the battle is funneled, so more advanced tactics are impossible or are punished by the map design.

Also, the MCOM game mode (or whatever it's called) is even more offensive about funneling the players. It's the game mode where attackers must place a charge on an MCOM station, and once it's blown they move up to the next. The game mode can be fun, but it's far away from what I consider "Battlefield", that is: Conquest mode on a large scale, with vehicles.

Anyway, I hope they don't forget what made them successful in the first place. The last thing the world needs is yet another CoD.
 
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